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https://github.com/libsdl-org/SDL.git
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Sort exported symbols
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parent
62f6e6b701
commit
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3 changed files with 243 additions and 243 deletions
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@ -3,6 +3,8 @@ SDL3_0.0.0 {
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JNI_OnLoad;
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SDL_DYNAPI_entry;
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SDL_AcquireCameraFrame;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_AddEventWatch;
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SDL_AddGamepadMapping;
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SDL_AddGamepadMappingsFromFile;
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@ -21,8 +23,24 @@ SDL3_0.0.0 {
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SDL_AtomicSetPtr;
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SDL_AttachVirtualJoystick;
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SDL_AudioDevicePaused;
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SDL_BeginGPUComputePass;
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SDL_BeginGPUCopyPass;
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SDL_BeginGPURenderPass;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BindGPUComputePipeline;
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SDL_BindGPUComputeStorageBuffers;
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SDL_BindGPUComputeStorageTextures;
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SDL_BindGPUFragmentSamplers;
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SDL_BindGPUFragmentStorageBuffers;
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SDL_BindGPUFragmentStorageTextures;
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SDL_BindGPUGraphicsPipeline;
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SDL_BindGPUIndexBuffer;
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SDL_BindGPUVertexBuffers;
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BlitGPU;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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@ -32,6 +50,7 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_ClaimGPUWindow;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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@ -55,6 +74,8 @@ SDL3_0.0.0 {
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SDL_ConvertSurface;
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SDL_ConvertSurfaceAndColorspace;
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SDL_CopyFile;
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SDL_CopyGPUBufferToBuffer;
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SDL_CopyGPUTextureToTexture;
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SDL_CopyProperties;
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SDL_CopyStorageFile;
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SDL_CreateAudioStream;
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@ -62,6 +83,15 @@ SDL3_0.0.0 {
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateDirectory;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUDevice;
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SDL_CreateGPUDeviceWithProperties;
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SDL_CreateGPUGraphicsPipeline;
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SDL_CreateGPUSampler;
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SDL_CreateGPUShader;
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SDL_CreateGPUTexture;
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SDL_CreateGPUTransferBuffer;
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SDL_CreateHapticEffect;
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SDL_CreateMutex;
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SDL_CreatePalette;
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@ -94,6 +124,7 @@ SDL3_0.0.0 {
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyGPUDevice;
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SDL_DestroyHapticEffect;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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@ -108,6 +139,14 @@ SDL3_0.0.0 {
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SDL_DetachThread;
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SDL_DetachVirtualJoystick;
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SDL_DisableScreenSaver;
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SDL_DispatchGPUCompute;
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SDL_DispatchGPUComputeIndirect;
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SDL_DownloadFromGPUBuffer;
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SDL_DownloadFromGPUTexture;
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SDL_DrawGPUIndexedPrimitives;
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SDL_DrawGPUIndexedPrimitivesIndirect;
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SDL_DrawGPUPrimitives;
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SDL_DrawGPUPrimitivesIndirect;
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SDL_DuplicateSurface;
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SDL_EGL_GetCurrentConfig;
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SDL_EGL_GetCurrentDisplay;
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@ -115,6 +154,9 @@ SDL3_0.0.0 {
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SDL_EGL_GetWindowSurface;
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SDL_EGL_SetAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_EndGPUComputePass;
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SDL_EndGPUCopyPass;
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SDL_EndGPURenderPass;
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SDL_EnterAppMainCallbacks;
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SDL_EnumerateDirectory;
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SDL_EnumerateProperties;
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@ -129,7 +171,9 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKResumeGPU;
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SDL_GDKSuspendComplete;
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SDL_GDKSuspendGPU;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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SDL_GL_ExtensionSupported;
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@ -145,6 +189,7 @@ SDL3_0.0.0 {
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnloadLibrary;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_GUIDToString;
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SDL_GamepadConnected;
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SDL_GamepadEventsEnabled;
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@ -152,6 +197,7 @@ SDL3_0.0.0 {
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SDL_GamepadHasButton;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GenerateGPUMipmaps;
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SDL_GetAndroidActivity;
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SDL_GetAndroidCachePath;
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SDL_GetAndroidExternalStoragePath;
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@ -229,6 +275,8 @@ SDL3_0.0.0 {
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SDL_GetFullscreenDisplayModes;
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SDL_GetGDKDefaultUser;
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SDL_GetGDKTaskQueue;
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SDL_GetGPUDriver;
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SDL_GetGPUSwapchainTextureFormat;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAxis;
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@ -528,6 +576,7 @@ SDL3_0.0.0 {
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SDL_Init;
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SDL_InitHapticRumble;
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SDL_InitSubSystem;
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SDL_InsertGPUDebugLabel;
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SDL_IsAndroidTV;
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SDL_IsChromebook;
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SDL_IsDeXMode;
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@ -565,6 +614,7 @@ SDL3_0.0.0 {
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SDL_LogMessageV;
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SDL_LogVerbose;
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SDL_LogWarn;
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SDL_MapGPUTransferBuffer;
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SDL_MapRGB;
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SDL_MapRGBA;
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SDL_MapSurfaceRGB;
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@ -606,11 +656,17 @@ SDL3_0.0.0 {
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SDL_PeepEvents;
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SDL_PlayHapticRumble;
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SDL_PollEvent;
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SDL_PopGPUDebugGroup;
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SDL_PremultiplyAlpha;
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SDL_PremultiplySurfaceAlpha;
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SDL_PumpEvents;
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SDL_PushEvent;
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SDL_PushGPUComputeUniformData;
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SDL_PushGPUDebugGroup;
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SDL_PushGPUFragmentUniformData;
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SDL_PushGPUVertexUniformData;
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SDL_PutAudioStreamData;
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SDL_QueryGPUFence;
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SDL_Quit;
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SDL_QuitSubSystem;
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SDL_RaiseWindow;
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@ -635,6 +691,14 @@ SDL3_0.0.0 {
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SDL_RegisterApp;
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SDL_RegisterEvents;
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SDL_ReleaseCameraFrame;
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SDL_ReleaseGPUBuffer;
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SDL_ReleaseGPUComputePipeline;
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SDL_ReleaseGPUFence;
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SDL_ReleaseGPUGraphicsPipeline;
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SDL_ReleaseGPUSampler;
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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@ -711,6 +775,11 @@ SDL3_0.0.0 {
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SDL_SetEventEnabled;
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SDL_SetEventFilter;
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SDL_SetFloatProperty;
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SDL_SetGPUBufferName;
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SDL_SetGPUScissor;
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SDL_SetGPUSwapchainParameters;
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SDL_SetGPUTextureName;
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SDL_SetGPUViewport;
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SDL_SetGamepadEventsEnabled;
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SDL_SetGamepadLED;
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SDL_SetGamepadMapping;
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@ -817,6 +886,12 @@ SDL3_0.0.0 {
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SDL_StopTextInput;
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SDL_StorageReady;
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SDL_StringToGUID;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_SupportsGPUPresentMode;
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SDL_SupportsGPUSampleCount;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUTextureFormat;
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SDL_SurfaceHasAlternateImages;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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@ -834,6 +909,7 @@ SDL3_0.0.0 {
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SDL_UCS4ToUTF8;
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SDL_UnbindAudioStream;
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SDL_UnbindAudioStreams;
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SDL_UnclaimGPUWindow;
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SDL_UnloadObject;
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SDL_UnlockAudioStream;
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SDL_UnlockJoysticks;
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@ -843,6 +919,7 @@ SDL3_0.0.0 {
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SDL_UnlockSpinlock;
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SDL_UnlockSurface;
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SDL_UnlockTexture;
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SDL_UnmapGPUTransferBuffer;
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SDL_UnregisterApp;
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SDL_UpdateGamepads;
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SDL_UpdateHapticEffect;
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@ -853,6 +930,8 @@ SDL3_0.0.0 {
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SDL_UpdateWindowSurface;
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SDL_UpdateWindowSurfaceRects;
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SDL_UpdateYUVTexture;
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SDL_UploadToGPUBuffer;
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SDL_UploadToGPUTexture;
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SDL_Vulkan_CreateSurface;
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SDL_Vulkan_DestroySurface;
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SDL_Vulkan_GetInstanceExtensions;
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@ -864,6 +943,8 @@ SDL3_0.0.0 {
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SDL_WaitConditionTimeout;
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SDL_WaitEvent;
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SDL_WaitEventTimeout;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_WaitThread;
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@ -1060,87 +1141,6 @@ SDL3_0.0.0 {
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SDL_wcsnstr;
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SDL_wcsstr;
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SDL_wcstol;
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SDL_CreateGPUDevice;
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SDL_CreateGPUDeviceWithProperties;
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SDL_DestroyGPUDevice;
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SDL_GetGPUDriver;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUGraphicsPipeline;
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SDL_CreateGPUSampler;
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SDL_CreateGPUShader;
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SDL_CreateGPUTexture;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUTransferBuffer;
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SDL_SetGPUBufferName;
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SDL_SetGPUTextureName;
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SDL_InsertGPUDebugLabel;
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SDL_PushGPUDebugGroup;
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SDL_PopGPUDebugGroup;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUSampler;
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SDL_ReleaseGPUBuffer;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReleaseGPUComputePipeline;
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUGraphicsPipeline;
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SDL_BeginGPURenderPass;
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SDL_BindGPUGraphicsPipeline;
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SDL_SetGPUViewport;
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SDL_SetGPUScissor;
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SDL_BindGPUVertexBuffers;
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SDL_BindGPUIndexBuffer;
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUFragmentSamplers;
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SDL_BindGPUFragmentStorageTextures;
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SDL_BindGPUFragmentStorageBuffers;
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SDL_PushGPUVertexUniformData;
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SDL_PushGPUFragmentUniformData;
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SDL_DrawGPUIndexedPrimitives;
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SDL_DrawGPUPrimitives;
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SDL_DrawGPUPrimitivesIndirect;
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SDL_DrawGPUIndexedPrimitivesIndirect;
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SDL_EndGPURenderPass;
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SDL_BeginGPUComputePass;
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SDL_BindGPUComputePipeline;
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SDL_BindGPUComputeStorageTextures;
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SDL_BindGPUComputeStorageBuffers;
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SDL_PushGPUComputeUniformData;
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SDL_DispatchGPUCompute;
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SDL_DispatchGPUComputeIndirect;
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SDL_EndGPUComputePass;
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SDL_MapGPUTransferBuffer;
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SDL_UnmapGPUTransferBuffer;
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SDL_BeginGPUCopyPass;
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SDL_UploadToGPUTexture;
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SDL_UploadToGPUBuffer;
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SDL_CopyGPUTextureToTexture;
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SDL_CopyGPUBufferToBuffer;
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SDL_GenerateGPUMipmaps;
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SDL_DownloadFromGPUTexture;
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SDL_DownloadFromGPUBuffer;
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SDL_EndGPUCopyPass;
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SDL_BlitGPU;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUPresentMode;
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SDL_ClaimGPUWindow;
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SDL_UnclaimGPUWindow;
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SDL_SetGPUSwapchainParameters;
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SDL_GetGPUSwapchainTextureFormat;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_QueryGPUFence;
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SDL_ReleaseGPUFence;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_SupportsGPUTextureFormat;
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SDL_SupportsGPUSampleCount;
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SDL_GDKSuspendGPU;
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SDL_GDKResumeGPU;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -28,6 +28,8 @@
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// New API symbols are added at the end
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#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
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#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
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#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
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#define SDL_AddEventWatch SDL_AddEventWatch_REAL
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#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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@ -46,8 +48,24 @@
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
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#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
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#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
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#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
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#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL
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#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL
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#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL
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#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL
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#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL
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#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL
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#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL
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#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL
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#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL
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#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL
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#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
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#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
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#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
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#define SDL_BlitGPU SDL_BlitGPU_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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@ -57,6 +75,7 @@
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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@ -80,6 +99,8 @@
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL
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#define SDL_CopyFile SDL_CopyFile_REAL
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#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL
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#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL
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#define SDL_CopyProperties SDL_CopyProperties_REAL
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#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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@ -87,6 +108,15 @@
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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#define SDL_CreateDirectory SDL_CreateDirectory_REAL
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#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL
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#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL
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#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL
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#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL
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#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL
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#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL
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#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL
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#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL
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#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL
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#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
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#define SDL_CreateMutex SDL_CreateMutex_REAL
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#define SDL_CreatePalette SDL_CreatePalette_REAL
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@ -119,6 +149,7 @@
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL
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#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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#define SDL_DestroyPalette SDL_DestroyPalette_REAL
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@ -133,6 +164,14 @@
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#define SDL_DetachThread SDL_DetachThread_REAL
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL
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#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL
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#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL
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#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL
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#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL
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#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL
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#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL
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#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
|
||||
#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
|
||||
#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
|
||||
|
@ -140,6 +179,9 @@
|
|||
#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
|
||||
#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
|
||||
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
|
||||
#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL
|
||||
#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL
|
||||
#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL
|
||||
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
|
||||
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
|
||||
#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
|
||||
|
@ -154,7 +196,9 @@
|
|||
#define SDL_FlushEvent SDL_FlushEvent_REAL
|
||||
#define SDL_FlushEvents SDL_FlushEvents_REAL
|
||||
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
|
||||
#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
|
||||
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
|
||||
#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL
|
||||
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
|
||||
#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL
|
||||
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
|
||||
|
@ -170,6 +214,7 @@
|
|||
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
|
||||
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
|
||||
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
|
||||
#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
|
||||
#define SDL_GUIDToString SDL_GUIDToString_REAL
|
||||
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
|
||||
#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
|
||||
|
@ -177,6 +222,7 @@
|
|||
#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
|
||||
#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
|
||||
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
|
||||
#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
|
||||
#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
|
||||
#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
|
||||
#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
|
||||
|
@ -254,6 +300,8 @@
|
|||
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
|
||||
#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL
|
||||
#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL
|
||||
#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL
|
||||
#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL
|
||||
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
|
||||
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
|
||||
#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
|
||||
|
@ -553,6 +601,7 @@
|
|||
#define SDL_Init SDL_Init_REAL
|
||||
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
|
||||
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
|
||||
#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
|
||||
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
|
||||
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
||||
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
||||
|
@ -590,6 +639,7 @@
|
|||
#define SDL_LogMessageV SDL_LogMessageV_REAL
|
||||
#define SDL_LogVerbose SDL_LogVerbose_REAL
|
||||
#define SDL_LogWarn SDL_LogWarn_REAL
|
||||
#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL
|
||||
#define SDL_MapRGB SDL_MapRGB_REAL
|
||||
#define SDL_MapRGBA SDL_MapRGBA_REAL
|
||||
#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL
|
||||
|
@ -631,11 +681,17 @@
|
|||
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
||||
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
||||
#define SDL_PollEvent SDL_PollEvent_REAL
|
||||
#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL
|
||||
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
||||
#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL
|
||||
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
||||
#define SDL_PushEvent SDL_PushEvent_REAL
|
||||
#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL
|
||||
#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL
|
||||
#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL
|
||||
#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
|
||||
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
||||
#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
|
||||
#define SDL_Quit SDL_Quit_REAL
|
||||
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
|
||||
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
|
||||
|
@ -660,6 +716,14 @@
|
|||
#define SDL_RegisterApp SDL_RegisterApp_REAL
|
||||
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
|
||||
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
|
||||
#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL
|
||||
#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL
|
||||
#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL
|
||||
#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL
|
||||
#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL
|
||||
#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
|
||||
#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
|
||||
#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
|
||||
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
|
||||
#define SDL_RemovePath SDL_RemovePath_REAL
|
||||
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
|
||||
|
@ -736,6 +800,11 @@
|
|||
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
|
||||
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
|
||||
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
|
||||
#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL
|
||||
#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL
|
||||
#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL
|
||||
#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL
|
||||
#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL
|
||||
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
|
||||
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
|
||||
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
|
||||
|
@ -842,6 +911,12 @@
|
|||
#define SDL_StopTextInput SDL_StopTextInput_REAL
|
||||
#define SDL_StorageReady SDL_StorageReady_REAL
|
||||
#define SDL_StringToGUID SDL_StringToGUID_REAL
|
||||
#define SDL_SubmitGPU SDL_SubmitGPU_REAL
|
||||
#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
|
||||
#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
|
||||
#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
|
||||
#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
|
||||
#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
|
||||
#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
|
||||
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
|
||||
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
|
||||
|
@ -859,6 +934,7 @@
|
|||
#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
|
||||
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
|
||||
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
|
||||
#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
|
||||
#define SDL_UnloadObject SDL_UnloadObject_REAL
|
||||
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
|
||||
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
|
||||
|
@ -868,6 +944,7 @@
|
|||
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
|
||||
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
|
||||
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
|
||||
#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL
|
||||
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
|
||||
#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
|
||||
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
|
||||
|
@ -878,6 +955,8 @@
|
|||
#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
|
||||
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
|
||||
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
|
||||
#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL
|
||||
#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL
|
||||
#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
|
||||
#define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL
|
||||
#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
|
||||
|
@ -889,6 +968,8 @@
|
|||
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
|
||||
#define SDL_WaitEvent SDL_WaitEvent_REAL
|
||||
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
|
||||
#define SDL_WaitGPU SDL_WaitGPU_REAL
|
||||
#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
|
||||
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
|
||||
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
|
||||
#define SDL_WaitThread SDL_WaitThread_REAL
|
||||
|
@ -1085,84 +1166,3 @@
|
|||
#define SDL_wcsnstr SDL_wcsnstr_REAL
|
||||
#define SDL_wcsstr SDL_wcsstr_REAL
|
||||
#define SDL_wcstol SDL_wcstol_REAL
|
||||
#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL
|
||||
#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL
|
||||
#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL
|
||||
#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL
|
||||
#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL
|
||||
#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL
|
||||
#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL
|
||||
#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL
|
||||
#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL
|
||||
#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL
|
||||
#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL
|
||||
#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL
|
||||
#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL
|
||||
#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
|
||||
#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL
|
||||
#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL
|
||||
#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
|
||||
#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL
|
||||
#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL
|
||||
#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
|
||||
#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL
|
||||
#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
|
||||
#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL
|
||||
#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL
|
||||
#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL
|
||||
#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL
|
||||
#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL
|
||||
#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL
|
||||
#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL
|
||||
#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
|
||||
#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
|
||||
#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
|
||||
#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL
|
||||
#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL
|
||||
#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL
|
||||
#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
|
||||
#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL
|
||||
#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL
|
||||
#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL
|
||||
#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL
|
||||
#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL
|
||||
#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL
|
||||
#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
|
||||
#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL
|
||||
#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL
|
||||
#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL
|
||||
#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL
|
||||
#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL
|
||||
#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL
|
||||
#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL
|
||||
#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL
|
||||
#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL
|
||||
#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL
|
||||
#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL
|
||||
#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL
|
||||
#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL
|
||||
#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL
|
||||
#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
|
||||
#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL
|
||||
#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL
|
||||
#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL
|
||||
#define SDL_BlitGPU SDL_BlitGPU_REAL
|
||||
#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
|
||||
#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
|
||||
#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
|
||||
#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
|
||||
#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL
|
||||
#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL
|
||||
#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
|
||||
#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
|
||||
#define SDL_SubmitGPU SDL_SubmitGPU_REAL
|
||||
#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
|
||||
#define SDL_WaitGPU SDL_WaitGPU_REAL
|
||||
#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
|
||||
#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
|
||||
#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL
|
||||
#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
|
||||
#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
|
||||
#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
|
||||
#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL
|
||||
#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
|
||||
|
|
|
@ -48,6 +48,8 @@ SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRI
|
|||
|
||||
// New API symbols are added at the end
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, Uint32 *c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
|
||||
|
@ -66,8 +68,24 @@ SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, SDL_GPUColorAttachmentInfo *b, Uint32 c, SDL_GPUDepthStencilAttachmentInfo *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream **b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BlitGPU,(SDL_GPUCommandBuffer *a, SDL_GPUBlitRegion *b, SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
|
@ -77,6 +95,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rec
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CaptureMouse,(SDL_bool a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClearClipboardData,(void),(),return)
|
||||
|
@ -100,6 +119,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_Pixel
|
|||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferLocation *b, SDL_GPUBufferLocation *c, Uint32 d, SDL_bool e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureLocation *b, SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, SDL_bool g),(a,b,c,d,e,f,g),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
|
||||
|
@ -107,6 +128,15 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c)
|
|||
SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CreateDirectory,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBufferCreateInfo* b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, SDL_GPUSamplerCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, SDL_GPUShaderCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, SDL_GPUTextureCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
|
||||
|
@ -139,6 +169,7 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
|
|||
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
|
||||
|
@ -153,6 +184,14 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
|
|||
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_DisableScreenSaver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferRegion *b, SDL_GPUTransferBufferLocation *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureRegion *b, SDL_GPUTextureTransferInfo *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
|
||||
|
@ -160,6 +199,9 @@ SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),r
|
|||
SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_EnableScreenSaver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
|
||||
|
@ -174,7 +216,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
|
|||
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
|
||||
|
@ -190,6 +234,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetSwapInterval,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
|
||||
|
@ -197,6 +242,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GenerateGPUMipmaps,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return)
|
||||
|
@ -274,6 +320,8 @@ SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, f
|
|||
SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
||||
|
@ -572,6 +620,7 @@ SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_Init,(SDL_InitFlags a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
|
||||
|
@ -601,6 +650,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_LockSurface,(SDL_Surface *a),(a),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||
|
@ -642,11 +692,17 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, SDL_bool i),(a,b,c,d,e,f,g,h,i),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PushEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)
|
||||
|
@ -671,6 +727,14 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ReloadGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RemovePath,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
|
||||
|
@ -746,6 +810,11 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SetCursor,(SDL_Cursor *a),(a),return)
|
|||
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, SDL_Rect *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, SDL_GPUViewport *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return)
|
||||
|
@ -852,6 +921,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SubmitGPU,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUTextureFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
|
||||
|
@ -869,6 +944,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
|
|||
SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream **a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnclaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
|
||||
|
@ -878,6 +954,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),)
|
|||
SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
|
||||
|
@ -888,6 +965,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, c
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUTransferBufferLocation *b, SDL_GPUBufferRegion *c, SDL_bool d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureTransferInfo *b, SDL_GPUTextureRegion *c, SDL_bool d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
|
||||
|
@ -899,6 +978,8 @@ SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPUForFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
||||
|
@ -1091,84 +1172,3 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, SDL_bool b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUDriver,SDL_GetGPUDriver,(SDL_GPUDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, SDL_GPUSamplerCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, SDL_GPUShaderCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, SDL_GPUTextureCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBufferCreateInfo* b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, SDL_GPUColorAttachmentInfo *b, Uint32 c, SDL_GPUDepthStencilAttachmentInfo *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, SDL_GPUViewport *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, SDL_Rect *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureTransferInfo *b, SDL_GPUTextureRegion *c, SDL_bool d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUTransferBufferLocation *b, SDL_GPUBufferRegion *c, SDL_bool d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureLocation *b, SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, SDL_bool g),(a,b,c,d,e,f,g),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferLocation *b, SDL_GPUBufferLocation *c, Uint32 d, SDL_bool e),(a,b,c,d,e),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GenerateGPUMipmaps,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, SDL_GPUTextureRegion *b, SDL_GPUTextureTransferInfo *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, SDL_GPUBufferRegion *b, SDL_GPUTransferBufferLocation *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_BlitGPU,(SDL_GPUCommandBuffer *a, SDL_GPUBlitRegion *b, SDL_GPUBlitRegion *c, SDL_FlipMode d, SDL_GPUFilter e, SDL_bool f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ClaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnclaimGPUWindow,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, Uint32 *c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SubmitGPU,(SDL_GPUCommandBuffer *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_WaitGPUForFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUTextureFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SupportsGPUSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue