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3 changed files with 243 additions and 243 deletions
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@ -28,6 +28,8 @@
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// New API symbols are added at the end
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#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
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#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
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#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
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#define SDL_AddEventWatch SDL_AddEventWatch_REAL
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#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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@ -46,8 +48,24 @@
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
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#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
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#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
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#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
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#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL
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#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL
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#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL
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#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL
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#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL
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#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL
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#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL
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#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL
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#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL
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#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL
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#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
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#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
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#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
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#define SDL_BlitGPU SDL_BlitGPU_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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@ -57,6 +75,7 @@
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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@ -80,6 +99,8 @@
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL
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#define SDL_CopyFile SDL_CopyFile_REAL
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#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL
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#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL
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#define SDL_CopyProperties SDL_CopyProperties_REAL
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#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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@ -87,6 +108,15 @@
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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#define SDL_CreateDirectory SDL_CreateDirectory_REAL
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#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL
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#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL
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#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL
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#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL
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#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL
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#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL
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#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL
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#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL
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#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL
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#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
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#define SDL_CreateMutex SDL_CreateMutex_REAL
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#define SDL_CreatePalette SDL_CreatePalette_REAL
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@ -119,6 +149,7 @@
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL
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#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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#define SDL_DestroyPalette SDL_DestroyPalette_REAL
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@ -133,6 +164,14 @@
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#define SDL_DetachThread SDL_DetachThread_REAL
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL
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#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL
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#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL
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#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL
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#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL
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#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL
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#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL
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#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
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#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
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#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
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@ -140,6 +179,9 @@
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#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
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#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
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#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
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#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL
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#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL
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#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL
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#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
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#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
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#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
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@ -154,7 +196,9 @@
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL
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#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
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@ -170,6 +214,7 @@
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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@ -177,6 +222,7 @@
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
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#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
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#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
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#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
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@ -254,6 +300,8 @@
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#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
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#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL
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#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL
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#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL
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#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
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#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
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@ -553,6 +601,7 @@
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#define SDL_Init SDL_Init_REAL
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#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
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#define SDL_InitSubSystem SDL_InitSubSystem_REAL
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#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
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#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
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#define SDL_IsChromebook SDL_IsChromebook_REAL
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#define SDL_IsDeXMode SDL_IsDeXMode_REAL
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@ -590,6 +639,7 @@
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#define SDL_LogMessageV SDL_LogMessageV_REAL
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#define SDL_LogVerbose SDL_LogVerbose_REAL
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#define SDL_LogWarn SDL_LogWarn_REAL
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#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL
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#define SDL_MapRGB SDL_MapRGB_REAL
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#define SDL_MapRGBA SDL_MapRGBA_REAL
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#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL
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#define SDL_PeepEvents SDL_PeepEvents_REAL
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#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
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#define SDL_PollEvent SDL_PollEvent_REAL
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#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL
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#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
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#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL
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#define SDL_PumpEvents SDL_PumpEvents_REAL
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#define SDL_PushEvent SDL_PushEvent_REAL
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#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL
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#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL
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#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL
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#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_RaiseWindow SDL_RaiseWindow_REAL
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#define SDL_RegisterApp SDL_RegisterApp_REAL
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#define SDL_RegisterEvents SDL_RegisterEvents_REAL
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#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
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#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL
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#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL
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#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL
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#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL
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#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL
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#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
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#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
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#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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#define SDL_RemovePath SDL_RemovePath_REAL
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#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
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#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
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#define SDL_SetEventFilter SDL_SetEventFilter_REAL
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#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
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#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL
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#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL
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#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL
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#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL
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#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL
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#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
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#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
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#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_StorageReady SDL_StorageReady_REAL
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SubmitGPU SDL_SubmitGPU_REAL
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#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
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#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
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#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
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#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
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#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
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#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
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#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
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#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
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#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
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#define SDL_UnlockSurface SDL_UnlockSurface_REAL
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#define SDL_UnlockTexture SDL_UnlockTexture_REAL
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#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL
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#define SDL_UnregisterApp SDL_UnregisterApp_REAL
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#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
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#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
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#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
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#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
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#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
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#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL
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#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL
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#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
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#define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL
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#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
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#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_WaitGPU SDL_WaitGPU_REAL
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#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
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#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
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#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
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#define SDL_WaitThread SDL_WaitThread_REAL
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#define SDL_wcsnstr SDL_wcsnstr_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcstol SDL_wcstol_REAL
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#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL
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#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL
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#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL
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#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL
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#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL
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#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL
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#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL
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#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL
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#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL
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#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL
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#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL
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#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL
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#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL
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#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL
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#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL
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#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL
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#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
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#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL
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#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL
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#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
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#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL
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#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
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#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL
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#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL
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#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL
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#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL
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#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL
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#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL
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#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL
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#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
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#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
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#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
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#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL
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#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL
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#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL
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#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
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#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL
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#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL
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#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL
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#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL
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#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL
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#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL
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#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
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#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL
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#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL
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#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL
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#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL
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#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL
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#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL
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#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL
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#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL
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#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL
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#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL
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#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL
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#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL
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#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL
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#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL
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#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
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#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL
|
||||
#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL
|
||||
#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL
|
||||
#define SDL_BlitGPU SDL_BlitGPU_REAL
|
||||
#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
|
||||
#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
|
||||
#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
|
||||
#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
|
||||
#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL
|
||||
#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL
|
||||
#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
|
||||
#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
|
||||
#define SDL_SubmitGPU SDL_SubmitGPU_REAL
|
||||
#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
|
||||
#define SDL_WaitGPU SDL_WaitGPU_REAL
|
||||
#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
|
||||
#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
|
||||
#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL
|
||||
#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
|
||||
#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
|
||||
#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
|
||||
#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL
|
||||
#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue