Sort exported symbols
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62f6e6b701
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3 changed files with 243 additions and 243 deletions
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@ -3,6 +3,8 @@ SDL3_0.0.0 {
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JNI_OnLoad;
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SDL_DYNAPI_entry;
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SDL_AcquireCameraFrame;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_AddEventWatch;
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SDL_AddGamepadMapping;
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SDL_AddGamepadMappingsFromFile;
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@ -21,8 +23,24 @@ SDL3_0.0.0 {
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SDL_AtomicSetPtr;
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SDL_AttachVirtualJoystick;
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SDL_AudioDevicePaused;
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SDL_BeginGPUComputePass;
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SDL_BeginGPUCopyPass;
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SDL_BeginGPURenderPass;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BindGPUComputePipeline;
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SDL_BindGPUComputeStorageBuffers;
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SDL_BindGPUComputeStorageTextures;
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SDL_BindGPUFragmentSamplers;
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SDL_BindGPUFragmentStorageBuffers;
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SDL_BindGPUFragmentStorageTextures;
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SDL_BindGPUGraphicsPipeline;
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SDL_BindGPUIndexBuffer;
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SDL_BindGPUVertexBuffers;
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BlitGPU;
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SDL_BlitSurface9Grid;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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@ -32,6 +50,7 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_ClaimGPUWindow;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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@ -55,6 +74,8 @@ SDL3_0.0.0 {
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SDL_ConvertSurface;
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SDL_ConvertSurfaceAndColorspace;
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SDL_CopyFile;
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SDL_CopyGPUBufferToBuffer;
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SDL_CopyGPUTextureToTexture;
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SDL_CopyProperties;
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SDL_CopyStorageFile;
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SDL_CreateAudioStream;
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@ -62,6 +83,15 @@ SDL3_0.0.0 {
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateDirectory;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUDevice;
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SDL_CreateGPUDeviceWithProperties;
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SDL_CreateGPUGraphicsPipeline;
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SDL_CreateGPUSampler;
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SDL_CreateGPUShader;
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SDL_CreateGPUTexture;
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SDL_CreateGPUTransferBuffer;
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SDL_CreateHapticEffect;
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SDL_CreateMutex;
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SDL_CreatePalette;
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@ -94,6 +124,7 @@ SDL3_0.0.0 {
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyGPUDevice;
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SDL_DestroyHapticEffect;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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@ -108,6 +139,14 @@ SDL3_0.0.0 {
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SDL_DetachThread;
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SDL_DetachVirtualJoystick;
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SDL_DisableScreenSaver;
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SDL_DispatchGPUCompute;
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SDL_DispatchGPUComputeIndirect;
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SDL_DownloadFromGPUBuffer;
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SDL_DownloadFromGPUTexture;
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SDL_DrawGPUIndexedPrimitives;
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SDL_DrawGPUIndexedPrimitivesIndirect;
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SDL_DrawGPUPrimitives;
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SDL_DrawGPUPrimitivesIndirect;
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SDL_DuplicateSurface;
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SDL_EGL_GetCurrentConfig;
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SDL_EGL_GetCurrentDisplay;
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@ -115,6 +154,9 @@ SDL3_0.0.0 {
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SDL_EGL_GetWindowSurface;
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SDL_EGL_SetAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_EndGPUComputePass;
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SDL_EndGPUCopyPass;
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SDL_EndGPURenderPass;
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SDL_EnterAppMainCallbacks;
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SDL_EnumerateDirectory;
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SDL_EnumerateProperties;
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@ -129,7 +171,9 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKResumeGPU;
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SDL_GDKSuspendComplete;
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SDL_GDKSuspendGPU;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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SDL_GL_ExtensionSupported;
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@ -145,6 +189,7 @@ SDL3_0.0.0 {
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnloadLibrary;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_GUIDToString;
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SDL_GamepadConnected;
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SDL_GamepadEventsEnabled;
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@ -152,6 +197,7 @@ SDL3_0.0.0 {
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SDL_GamepadHasButton;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GenerateGPUMipmaps;
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SDL_GetAndroidActivity;
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SDL_GetAndroidCachePath;
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SDL_GetAndroidExternalStoragePath;
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@ -229,6 +275,8 @@ SDL3_0.0.0 {
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SDL_GetFullscreenDisplayModes;
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SDL_GetGDKDefaultUser;
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SDL_GetGDKTaskQueue;
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SDL_GetGPUDriver;
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SDL_GetGPUSwapchainTextureFormat;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAxis;
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@ -528,6 +576,7 @@ SDL3_0.0.0 {
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SDL_Init;
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SDL_InitHapticRumble;
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SDL_InitSubSystem;
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SDL_InsertGPUDebugLabel;
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SDL_IsAndroidTV;
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SDL_IsChromebook;
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SDL_IsDeXMode;
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@ -565,6 +614,7 @@ SDL3_0.0.0 {
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SDL_LogMessageV;
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SDL_LogVerbose;
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SDL_LogWarn;
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SDL_MapGPUTransferBuffer;
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SDL_MapRGB;
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SDL_MapRGBA;
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SDL_MapSurfaceRGB;
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@ -606,11 +656,17 @@ SDL3_0.0.0 {
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SDL_PeepEvents;
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SDL_PlayHapticRumble;
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SDL_PollEvent;
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SDL_PopGPUDebugGroup;
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SDL_PremultiplyAlpha;
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SDL_PremultiplySurfaceAlpha;
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SDL_PumpEvents;
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SDL_PushEvent;
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SDL_PushGPUComputeUniformData;
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SDL_PushGPUDebugGroup;
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SDL_PushGPUFragmentUniformData;
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SDL_PushGPUVertexUniformData;
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SDL_PutAudioStreamData;
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SDL_QueryGPUFence;
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SDL_Quit;
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SDL_QuitSubSystem;
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SDL_RaiseWindow;
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@ -635,6 +691,14 @@ SDL3_0.0.0 {
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SDL_RegisterApp;
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SDL_RegisterEvents;
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SDL_ReleaseCameraFrame;
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SDL_ReleaseGPUBuffer;
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SDL_ReleaseGPUComputePipeline;
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SDL_ReleaseGPUFence;
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SDL_ReleaseGPUGraphicsPipeline;
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SDL_ReleaseGPUSampler;
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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@ -711,6 +775,11 @@ SDL3_0.0.0 {
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SDL_SetEventEnabled;
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SDL_SetEventFilter;
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SDL_SetFloatProperty;
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SDL_SetGPUBufferName;
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SDL_SetGPUScissor;
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SDL_SetGPUSwapchainParameters;
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SDL_SetGPUTextureName;
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SDL_SetGPUViewport;
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SDL_SetGamepadEventsEnabled;
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SDL_SetGamepadLED;
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SDL_SetGamepadMapping;
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@ -817,6 +886,12 @@ SDL3_0.0.0 {
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SDL_StopTextInput;
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SDL_StorageReady;
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SDL_StringToGUID;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_SupportsGPUPresentMode;
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SDL_SupportsGPUSampleCount;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUTextureFormat;
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SDL_SurfaceHasAlternateImages;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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@ -834,6 +909,7 @@ SDL3_0.0.0 {
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SDL_UCS4ToUTF8;
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SDL_UnbindAudioStream;
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SDL_UnbindAudioStreams;
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SDL_UnclaimGPUWindow;
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SDL_UnloadObject;
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SDL_UnlockAudioStream;
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SDL_UnlockJoysticks;
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@ -843,6 +919,7 @@ SDL3_0.0.0 {
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SDL_UnlockSpinlock;
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SDL_UnlockSurface;
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SDL_UnlockTexture;
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SDL_UnmapGPUTransferBuffer;
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SDL_UnregisterApp;
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SDL_UpdateGamepads;
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SDL_UpdateHapticEffect;
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@ -853,6 +930,8 @@ SDL3_0.0.0 {
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SDL_UpdateWindowSurface;
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SDL_UpdateWindowSurfaceRects;
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SDL_UpdateYUVTexture;
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SDL_UploadToGPUBuffer;
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SDL_UploadToGPUTexture;
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SDL_Vulkan_CreateSurface;
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SDL_Vulkan_DestroySurface;
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SDL_Vulkan_GetInstanceExtensions;
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@ -864,6 +943,8 @@ SDL3_0.0.0 {
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SDL_WaitConditionTimeout;
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SDL_WaitEvent;
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SDL_WaitEventTimeout;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_WaitThread;
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@ -1060,87 +1141,6 @@ SDL3_0.0.0 {
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SDL_wcsnstr;
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SDL_wcsstr;
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SDL_wcstol;
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SDL_CreateGPUDevice;
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SDL_CreateGPUDeviceWithProperties;
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SDL_DestroyGPUDevice;
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SDL_GetGPUDriver;
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SDL_CreateGPUComputePipeline;
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SDL_CreateGPUGraphicsPipeline;
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SDL_CreateGPUSampler;
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SDL_CreateGPUShader;
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SDL_CreateGPUTexture;
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SDL_CreateGPUBuffer;
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SDL_CreateGPUTransferBuffer;
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SDL_SetGPUBufferName;
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SDL_SetGPUTextureName;
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SDL_InsertGPUDebugLabel;
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SDL_PushGPUDebugGroup;
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SDL_PopGPUDebugGroup;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUSampler;
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SDL_ReleaseGPUBuffer;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReleaseGPUComputePipeline;
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUGraphicsPipeline;
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SDL_BeginGPURenderPass;
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SDL_BindGPUGraphicsPipeline;
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SDL_SetGPUViewport;
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SDL_SetGPUScissor;
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SDL_BindGPUVertexBuffers;
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SDL_BindGPUIndexBuffer;
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SDL_BindGPUVertexSamplers;
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SDL_BindGPUVertexStorageTextures;
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SDL_BindGPUVertexStorageBuffers;
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SDL_BindGPUFragmentSamplers;
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SDL_BindGPUFragmentStorageTextures;
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SDL_BindGPUFragmentStorageBuffers;
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SDL_PushGPUVertexUniformData;
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SDL_PushGPUFragmentUniformData;
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SDL_DrawGPUIndexedPrimitives;
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SDL_DrawGPUPrimitives;
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SDL_DrawGPUPrimitivesIndirect;
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SDL_DrawGPUIndexedPrimitivesIndirect;
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SDL_EndGPURenderPass;
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SDL_BeginGPUComputePass;
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SDL_BindGPUComputePipeline;
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SDL_BindGPUComputeStorageTextures;
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SDL_BindGPUComputeStorageBuffers;
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SDL_PushGPUComputeUniformData;
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SDL_DispatchGPUCompute;
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SDL_DispatchGPUComputeIndirect;
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SDL_EndGPUComputePass;
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SDL_MapGPUTransferBuffer;
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SDL_UnmapGPUTransferBuffer;
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SDL_BeginGPUCopyPass;
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SDL_UploadToGPUTexture;
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SDL_UploadToGPUBuffer;
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SDL_CopyGPUTextureToTexture;
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SDL_CopyGPUBufferToBuffer;
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SDL_GenerateGPUMipmaps;
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SDL_DownloadFromGPUTexture;
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SDL_DownloadFromGPUBuffer;
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SDL_EndGPUCopyPass;
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SDL_BlitGPU;
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SDL_SupportsGPUSwapchainComposition;
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SDL_SupportsGPUPresentMode;
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SDL_ClaimGPUWindow;
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SDL_UnclaimGPUWindow;
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SDL_SetGPUSwapchainParameters;
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SDL_GetGPUSwapchainTextureFormat;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_SubmitGPU;
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SDL_SubmitGPUAndAcquireFence;
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SDL_WaitGPU;
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SDL_WaitGPUForFences;
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SDL_QueryGPUFence;
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SDL_ReleaseGPUFence;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_SupportsGPUTextureFormat;
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SDL_SupportsGPUSampleCount;
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SDL_GDKSuspendGPU;
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SDL_GDKResumeGPU;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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