Sort exported symbols

This commit is contained in:
Sam Lantinga 2024-08-29 17:02:43 -07:00
parent 62f6e6b701
commit b356c65005
3 changed files with 243 additions and 243 deletions

View file

@ -3,6 +3,8 @@ SDL3_0.0.0 {
JNI_OnLoad;
SDL_DYNAPI_entry;
SDL_AcquireCameraFrame;
SDL_AcquireGPUCommandBuffer;
SDL_AcquireGPUSwapchainTexture;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromFile;
@ -21,8 +23,24 @@ SDL3_0.0.0 {
SDL_AtomicSetPtr;
SDL_AttachVirtualJoystick;
SDL_AudioDevicePaused;
SDL_BeginGPUComputePass;
SDL_BeginGPUCopyPass;
SDL_BeginGPURenderPass;
SDL_BindAudioStream;
SDL_BindAudioStreams;
SDL_BindGPUComputePipeline;
SDL_BindGPUComputeStorageBuffers;
SDL_BindGPUComputeStorageTextures;
SDL_BindGPUFragmentSamplers;
SDL_BindGPUFragmentStorageBuffers;
SDL_BindGPUFragmentStorageTextures;
SDL_BindGPUGraphicsPipeline;
SDL_BindGPUIndexBuffer;
SDL_BindGPUVertexBuffers;
SDL_BindGPUVertexSamplers;
SDL_BindGPUVertexStorageBuffers;
SDL_BindGPUVertexStorageTextures;
SDL_BlitGPU;
SDL_BlitSurface9Grid;
SDL_BlitSurface;
SDL_BlitSurfaceScaled;
@ -32,6 +50,7 @@ SDL3_0.0.0 {
SDL_BlitSurfaceUncheckedScaled;
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_ClaimGPUWindow;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearClipboardData;
@ -55,6 +74,8 @@ SDL3_0.0.0 {
SDL_ConvertSurface;
SDL_ConvertSurfaceAndColorspace;
SDL_CopyFile;
SDL_CopyGPUBufferToBuffer;
SDL_CopyGPUTextureToTexture;
SDL_CopyProperties;
SDL_CopyStorageFile;
SDL_CreateAudioStream;
@ -62,6 +83,15 @@ SDL3_0.0.0 {
SDL_CreateCondition;
SDL_CreateCursor;
SDL_CreateDirectory;
SDL_CreateGPUBuffer;
SDL_CreateGPUComputePipeline;
SDL_CreateGPUDevice;
SDL_CreateGPUDeviceWithProperties;
SDL_CreateGPUGraphicsPipeline;
SDL_CreateGPUSampler;
SDL_CreateGPUShader;
SDL_CreateGPUTexture;
SDL_CreateGPUTransferBuffer;
SDL_CreateHapticEffect;
SDL_CreateMutex;
SDL_CreatePalette;
@ -94,6 +124,7 @@ SDL3_0.0.0 {
SDL_DestroyAudioStream;
SDL_DestroyCondition;
SDL_DestroyCursor;
SDL_DestroyGPUDevice;
SDL_DestroyHapticEffect;
SDL_DestroyMutex;
SDL_DestroyPalette;
@ -108,6 +139,14 @@ SDL3_0.0.0 {
SDL_DetachThread;
SDL_DetachVirtualJoystick;
SDL_DisableScreenSaver;
SDL_DispatchGPUCompute;
SDL_DispatchGPUComputeIndirect;
SDL_DownloadFromGPUBuffer;
SDL_DownloadFromGPUTexture;
SDL_DrawGPUIndexedPrimitives;
SDL_DrawGPUIndexedPrimitivesIndirect;
SDL_DrawGPUPrimitives;
SDL_DrawGPUPrimitivesIndirect;
SDL_DuplicateSurface;
SDL_EGL_GetCurrentConfig;
SDL_EGL_GetCurrentDisplay;
@ -115,6 +154,9 @@ SDL3_0.0.0 {
SDL_EGL_GetWindowSurface;
SDL_EGL_SetAttributeCallbacks;
SDL_EnableScreenSaver;
SDL_EndGPUComputePass;
SDL_EndGPUCopyPass;
SDL_EndGPURenderPass;
SDL_EnterAppMainCallbacks;
SDL_EnumerateDirectory;
SDL_EnumerateProperties;
@ -129,7 +171,9 @@ SDL3_0.0.0 {
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_GDKResumeGPU;
SDL_GDKSuspendComplete;
SDL_GDKSuspendGPU;
SDL_GL_CreateContext;
SDL_GL_DestroyContext;
SDL_GL_ExtensionSupported;
@ -145,6 +189,7 @@ SDL3_0.0.0 {
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnloadLibrary;
SDL_GPUTextureFormatTexelBlockSize;
SDL_GUIDToString;
SDL_GamepadConnected;
SDL_GamepadEventsEnabled;
@ -152,6 +197,7 @@ SDL3_0.0.0 {
SDL_GamepadHasButton;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GenerateGPUMipmaps;
SDL_GetAndroidActivity;
SDL_GetAndroidCachePath;
SDL_GetAndroidExternalStoragePath;
@ -229,6 +275,8 @@ SDL3_0.0.0 {
SDL_GetFullscreenDisplayModes;
SDL_GetGDKDefaultUser;
SDL_GetGDKTaskQueue;
SDL_GetGPUDriver;
SDL_GetGPUSwapchainTextureFormat;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
@ -528,6 +576,7 @@ SDL3_0.0.0 {
SDL_Init;
SDL_InitHapticRumble;
SDL_InitSubSystem;
SDL_InsertGPUDebugLabel;
SDL_IsAndroidTV;
SDL_IsChromebook;
SDL_IsDeXMode;
@ -565,6 +614,7 @@ SDL3_0.0.0 {
SDL_LogMessageV;
SDL_LogVerbose;
SDL_LogWarn;
SDL_MapGPUTransferBuffer;
SDL_MapRGB;
SDL_MapRGBA;
SDL_MapSurfaceRGB;
@ -606,11 +656,17 @@ SDL3_0.0.0 {
SDL_PeepEvents;
SDL_PlayHapticRumble;
SDL_PollEvent;
SDL_PopGPUDebugGroup;
SDL_PremultiplyAlpha;
SDL_PremultiplySurfaceAlpha;
SDL_PumpEvents;
SDL_PushEvent;
SDL_PushGPUComputeUniformData;
SDL_PushGPUDebugGroup;
SDL_PushGPUFragmentUniformData;
SDL_PushGPUVertexUniformData;
SDL_PutAudioStreamData;
SDL_QueryGPUFence;
SDL_Quit;
SDL_QuitSubSystem;
SDL_RaiseWindow;
@ -635,6 +691,14 @@ SDL3_0.0.0 {
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_ReleaseCameraFrame;
SDL_ReleaseGPUBuffer;
SDL_ReleaseGPUComputePipeline;
SDL_ReleaseGPUFence;
SDL_ReleaseGPUGraphicsPipeline;
SDL_ReleaseGPUSampler;
SDL_ReleaseGPUShader;
SDL_ReleaseGPUTexture;
SDL_ReleaseGPUTransferBuffer;
SDL_ReloadGamepadMappings;
SDL_RemovePath;
SDL_RemoveStoragePath;
@ -711,6 +775,11 @@ SDL3_0.0.0 {
SDL_SetEventEnabled;
SDL_SetEventFilter;
SDL_SetFloatProperty;
SDL_SetGPUBufferName;
SDL_SetGPUScissor;
SDL_SetGPUSwapchainParameters;
SDL_SetGPUTextureName;
SDL_SetGPUViewport;
SDL_SetGamepadEventsEnabled;
SDL_SetGamepadLED;
SDL_SetGamepadMapping;
@ -817,6 +886,12 @@ SDL3_0.0.0 {
SDL_StopTextInput;
SDL_StorageReady;
SDL_StringToGUID;
SDL_SubmitGPU;
SDL_SubmitGPUAndAcquireFence;
SDL_SupportsGPUPresentMode;
SDL_SupportsGPUSampleCount;
SDL_SupportsGPUSwapchainComposition;
SDL_SupportsGPUTextureFormat;
SDL_SurfaceHasAlternateImages;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
@ -834,6 +909,7 @@ SDL3_0.0.0 {
SDL_UCS4ToUTF8;
SDL_UnbindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnclaimGPUWindow;
SDL_UnloadObject;
SDL_UnlockAudioStream;
SDL_UnlockJoysticks;
@ -843,6 +919,7 @@ SDL3_0.0.0 {
SDL_UnlockSpinlock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnmapGPUTransferBuffer;
SDL_UnregisterApp;
SDL_UpdateGamepads;
SDL_UpdateHapticEffect;
@ -853,6 +930,8 @@ SDL3_0.0.0 {
SDL_UpdateWindowSurface;
SDL_UpdateWindowSurfaceRects;
SDL_UpdateYUVTexture;
SDL_UploadToGPUBuffer;
SDL_UploadToGPUTexture;
SDL_Vulkan_CreateSurface;
SDL_Vulkan_DestroySurface;
SDL_Vulkan_GetInstanceExtensions;
@ -864,6 +943,8 @@ SDL3_0.0.0 {
SDL_WaitConditionTimeout;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_WaitGPU;
SDL_WaitGPUForFences;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_WaitThread;
@ -1060,87 +1141,6 @@ SDL3_0.0.0 {
SDL_wcsnstr;
SDL_wcsstr;
SDL_wcstol;
SDL_CreateGPUDevice;
SDL_CreateGPUDeviceWithProperties;
SDL_DestroyGPUDevice;
SDL_GetGPUDriver;
SDL_CreateGPUComputePipeline;
SDL_CreateGPUGraphicsPipeline;
SDL_CreateGPUSampler;
SDL_CreateGPUShader;
SDL_CreateGPUTexture;
SDL_CreateGPUBuffer;
SDL_CreateGPUTransferBuffer;
SDL_SetGPUBufferName;
SDL_SetGPUTextureName;
SDL_InsertGPUDebugLabel;
SDL_PushGPUDebugGroup;
SDL_PopGPUDebugGroup;
SDL_ReleaseGPUTexture;
SDL_ReleaseGPUSampler;
SDL_ReleaseGPUBuffer;
SDL_ReleaseGPUTransferBuffer;
SDL_ReleaseGPUComputePipeline;
SDL_ReleaseGPUShader;
SDL_ReleaseGPUGraphicsPipeline;
SDL_BeginGPURenderPass;
SDL_BindGPUGraphicsPipeline;
SDL_SetGPUViewport;
SDL_SetGPUScissor;
SDL_BindGPUVertexBuffers;
SDL_BindGPUIndexBuffer;
SDL_BindGPUVertexSamplers;
SDL_BindGPUVertexStorageTextures;
SDL_BindGPUVertexStorageBuffers;
SDL_BindGPUFragmentSamplers;
SDL_BindGPUFragmentStorageTextures;
SDL_BindGPUFragmentStorageBuffers;
SDL_PushGPUVertexUniformData;
SDL_PushGPUFragmentUniformData;
SDL_DrawGPUIndexedPrimitives;
SDL_DrawGPUPrimitives;
SDL_DrawGPUPrimitivesIndirect;
SDL_DrawGPUIndexedPrimitivesIndirect;
SDL_EndGPURenderPass;
SDL_BeginGPUComputePass;
SDL_BindGPUComputePipeline;
SDL_BindGPUComputeStorageTextures;
SDL_BindGPUComputeStorageBuffers;
SDL_PushGPUComputeUniformData;
SDL_DispatchGPUCompute;
SDL_DispatchGPUComputeIndirect;
SDL_EndGPUComputePass;
SDL_MapGPUTransferBuffer;
SDL_UnmapGPUTransferBuffer;
SDL_BeginGPUCopyPass;
SDL_UploadToGPUTexture;
SDL_UploadToGPUBuffer;
SDL_CopyGPUTextureToTexture;
SDL_CopyGPUBufferToBuffer;
SDL_GenerateGPUMipmaps;
SDL_DownloadFromGPUTexture;
SDL_DownloadFromGPUBuffer;
SDL_EndGPUCopyPass;
SDL_BlitGPU;
SDL_SupportsGPUSwapchainComposition;
SDL_SupportsGPUPresentMode;
SDL_ClaimGPUWindow;
SDL_UnclaimGPUWindow;
SDL_SetGPUSwapchainParameters;
SDL_GetGPUSwapchainTextureFormat;
SDL_AcquireGPUCommandBuffer;
SDL_AcquireGPUSwapchainTexture;
SDL_SubmitGPU;
SDL_SubmitGPUAndAcquireFence;
SDL_WaitGPU;
SDL_WaitGPUForFences;
SDL_QueryGPUFence;
SDL_ReleaseGPUFence;
SDL_GPUTextureFormatTexelBlockSize;
SDL_SupportsGPUTextureFormat;
SDL_SupportsGPUSampleCount;
SDL_GDKSuspendGPU;
SDL_GDKResumeGPU;
# extra symbols go here (don't modify this line)
local: *;
};