Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
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2 changed files with 86 additions and 24 deletions
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@ -488,6 +488,29 @@ extern "C" {
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*/
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#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
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/**
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* \brief If set, game controller face buttons report their values according to their labels instead of their positional layout.
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*
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* For example, on Nintendo Switch controllers, normally you'd get:
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*
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* (Y)
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* (X) (B)
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* (A)
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*
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* but if this hint is set, you'll get:
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*
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* (X)
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* (Y) (A)
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* (B)
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*
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* The variable can be set to the following values:
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* "0" - Report the face buttons by position, as though they were on an Xbox controller.
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* "1" - Report the face buttons by label instead of position
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*
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* The default value is "0". This hint may be set at any time.
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*/
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#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
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/**
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* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
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*
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