SDL_GetHaptics() follows the SDL_GetStringRule

This commit is contained in:
Sam Lantinga 2024-07-18 17:08:30 -07:00
parent 9de8cb888a
commit b32c9615a7
7 changed files with 12 additions and 23 deletions

View file

@ -45,7 +45,6 @@
* SDL_HapticID *haptics = SDL_GetHaptics(NULL);
* if (haptics) {
* haptic = SDL_OpenHaptic(haptics[0]);
* SDL_free(haptics);
* }
* if (haptic == NULL)
* return -1;
@ -932,17 +931,18 @@ typedef Uint32 SDL_HapticID;
/**
* Get a list of currently connected haptic devices.
*
* The returned array follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param count a pointer filled in with the number of haptic devices
* returned.
* \returns a 0 terminated array of haptic device instance IDs which should be
* freed with SDL_free(), or NULL on failure; call SDL_GetError() for
* returned, may be NULL.
* \returns a 0 terminated array of haptic device instance IDs or NULL on failure; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenHaptic
*/
extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
extern SDL_DECLSPEC const SDL_HapticID * SDLCALL SDL_GetHaptics(int *count);
/**
* Get the implementation dependent name of a haptic device.