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https://github.com/libsdl-org/SDL.git
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Change return type from void to int for audio function. Eventually set invalid parameter error.
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824b9b0a58
commit
b305d9e3c0
3 changed files with 59 additions and 34 deletions
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@ -554,13 +554,15 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
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* callbacks.
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*
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* \param dev a device opened by SDL_OpenAudioDevice()
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioDevice
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* \sa SDL_PauseAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_PlayAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_PlayAudioDevice(SDL_AudioDeviceID dev);
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@ -577,13 +579,15 @@ extern DECLSPEC void SDLCALL SDL_PlayAudioDevice(SDL_AudioDeviceID dev);
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* in the audio playback. Instead, you should use SDL_LockAudioDevice().
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*
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* \param dev a device opened by SDL_OpenAudioDevice()
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioDevice
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* \sa SDL_PlayAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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/**
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@ -1016,6 +1020,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
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* This function always succeeds and thus returns void.
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*
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* \param dev the device ID of which to clear the audio queue
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1023,7 +1029,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
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* \sa SDL_QueueAudio
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* \sa SDL_DequeueAudio
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*/
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extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
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/**
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@ -1068,12 +1074,14 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
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* thread.
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*
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* \param dev the ID of the device to be locked
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/**
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* Use this function to unlock the audio callback function for a specified
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@ -1082,12 +1090,14 @@ extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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* This function should be paired with a previous SDL_LockAudioDevice() call.
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*
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* \param dev the ID of the device to be unlocked
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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/* @} *//* Audio lock functions */
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/**
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@ -1107,12 +1117,14 @@ extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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* for reuse in a new SDL_OpenAudioDevice() call immediately.
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*
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* \param dev an audio device previously opened with SDL_OpenAudioDevice()
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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/**
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* Convert some audio data of one format to another format.
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@ -611,12 +611,11 @@ SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
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return retval;
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}
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void SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
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int SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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if (!device) {
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return; /* nothing to do. */
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return SDL_InvalidParamError("devid");
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}
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/* Blank out the device and release the mutex. Free it afterwards. */
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@ -626,6 +625,7 @@ void SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
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SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
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current_audio.impl.UnlockDevice(device);
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return 0;
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}
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#if SDL_AUDIO_DRIVER_ANDROID
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@ -981,7 +981,7 @@ int SDL_InitAudio(const char *driver_name)
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* Get the current audio driver name
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*/
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const char *
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SDL_GetCurrentAudioDriver()
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SDL_GetCurrentAudioDriver(void)
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{
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return current_audio.name;
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}
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@ -1518,47 +1518,60 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
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return status;
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}
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void SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
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int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->paused, 1);
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current_audio.impl.UnlockDevice(device);
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if (!device) {
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return SDL_InvalidParamError("devid");
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}
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current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->paused, 1);
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current_audio.impl.UnlockDevice(device);
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return 0;
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}
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void SDL_PlayAudioDevice(SDL_AudioDeviceID devid)
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int SDL_PlayAudioDevice(SDL_AudioDeviceID devid)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->paused, 0);
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current_audio.impl.UnlockDevice(device);
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if (!device) {
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return SDL_InvalidParamError("devid");
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}
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current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->paused, 0);
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current_audio.impl.UnlockDevice(device);
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return 0;
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}
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void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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int SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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current_audio.impl.LockDevice(device);
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if (!device) {
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return SDL_InvalidParamError("devid");
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}
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current_audio.impl.LockDevice(device);
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return 0;
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}
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void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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int SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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current_audio.impl.UnlockDevice(device);
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if (!device) {
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return SDL_InvalidParamError("devid");
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}
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current_audio.impl.UnlockDevice(device);
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return 0;
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}
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void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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int SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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{
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close_audio_device(get_audio_device(devid));
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SDL_AudioDevice *device = get_audio_device(devid);
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if (!device) {
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return SDL_InvalidParamError("devid");
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}
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close_audio_device(device);
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return 0;
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}
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void SDL_QuitAudio(void)
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@ -143,8 +143,8 @@ SDL_DYNAPI_PROC(void,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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@ -529,7 +529,7 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),r
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SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
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@ -565,7 +565,7 @@ SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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@ -722,7 +722,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
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@ -897,7 +897,7 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),r
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SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, int d, Uint8 *e, SDL_AudioFormat f, Uint8 g, int h, int *i, Uint8 **j),(a,b,c,d,e,f,g,h,i,j),return)
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