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thread: Simplified docs, moved some technical details to a non-wiki comment.
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1 changed files with 38 additions and 75 deletions
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@ -60,7 +60,7 @@ typedef struct SDL_Thread SDL_Thread;
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/**
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/**
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* A unique numeric ID that identifies a thread.
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* A unique numeric ID that identifies a thread.
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*
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*
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* These are different that SDL_Thread objects, which are generally what an
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* These are different from SDL_Thread objects, which are generally what an
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* application will operate on, but having a way to uniquely identify a
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* application will operate on, but having a way to uniquely identify a
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* thread can be useful at times.
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* thread can be useful at times.
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*
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*
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@ -114,11 +114,14 @@ typedef enum SDL_ThreadPriority {
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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#ifndef SDL_BeginThreadFunction
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/*
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/**
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* Note that these aren't the correct function signatures in this block, but
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* Macro that manages the compiler's `_beginthreadex` implementation.
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* this is what the API reference manual should look like for all intents and
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* purposes.
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*
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* Technical details, not for the wiki (hello, header readers!)...
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*
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*
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* On Windows (and maybe other platforms), a program might use a different
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* On Windows (and maybe other platforms), a program might use a different
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* C runtime than its libraries. Or, in SDL's case, it might use a C runtime
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* C runtime than its libraries. Or, in SDL's case, it might use a C runtime
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@ -137,62 +140,18 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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* function pointers for SDL_CreateThread's caller (which might be a different
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* function pointers for SDL_CreateThread's caller (which might be a different
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* compiler with a different runtime in different calls to SDL_CreateThread!).
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* compiler with a different runtime in different calls to SDL_CreateThread!).
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*
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*
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* This defaults to `_beginthreadex` on Windows (and NULL everywhere else),
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* SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
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* but apps that have extremely specific special needs can define this to
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* everywhere else), but apps that have extremely specific special needs can
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* something else and the SDL headers will use it, passing the app-defined
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* define this to something else and the SDL headers will use it, passing the
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* value to SDL_CreateThread calls. Redefine this with caution!
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* app-defined value to SDL_CreateThread calls. Redefine this with caution!
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*
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* Platforms that don't need _beginthread stuff (most everything) will fail
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* SDL_CreateThread with an error if these pointers _aren't_ NULL.
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*
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*
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* Unless you are doing something extremely complicated, like perhaps a
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* Unless you are doing something extremely complicated, like perhaps a
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* language binding, **you should never reference this directly**. Let SDL's
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* language binding, **you should never deal with this directly**. Let SDL's
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* macros handle this platform-specific detail transparently!
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* macros handle this platform-specific detail transparently!
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_CreateThread
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*/
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*/
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#define SDL_BeginThreadFunction _beginthreadex
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#endif
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#ifndef SDL_EndThreadFunction
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/**
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* Macro that manages the compiler's `_endthreadex` implementation.
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*
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* Please see the detailed explanation in SDL_BeginThreadFunction.
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*
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* This defaults to `_endthreadex` on Windows (and NULL everywhere else),
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* but apps that have extremely specific special needs can define this to
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* something else and the SDL headers will use it, passing the app-defined
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* value to SDL_CreateThread calls. Redefine this with caution!
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*
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* Unless you are doing something extremely complicated, like perhaps a
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* language binding, **you should never reference this directly**. Let SDL's
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* macros handle this platform-specific detail transparently!
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_CreateThread
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*/
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#define SDL_EndThreadFunction _endthreadex
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#endif
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#endif
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/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#ifndef SDL_BeginThreadFunction
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#define SDL_BeginThreadFunction NULL
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#endif
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#ifndef SDL_EndThreadFunction
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#define SDL_EndThreadFunction NULL
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#endif
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#endif
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/* Note that this isn't the correct function signature, but this is what the API reference manual should look like for all intents and purposes. */
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/**
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/**
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* Create a new thread with a default stack size.
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* Create a new thread with a default stack size.
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@ -211,8 +170,7 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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* using the C headers will need to deal with this.
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* using the C headers will need to deal with this.
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*
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*
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* Usually, apps should just call this function the same way on every platform and
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* Usually, apps should just call this function the same way on every platform and
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* let the macros hide the details. See SDL_BeginThreadFunction for the
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* let the macros hide the details.
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* technical details.
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*
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*
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param name the name of the thread
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* \param name the name of the thread
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@ -279,8 +237,7 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn,
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* and look for "SDL_CreateThreadWithProperties" will fail.
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* and look for "SDL_CreateThreadWithProperties" will fail.
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*
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*
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* Usually, apps should just call this function the same way on every platform and
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* Usually, apps should just call this function the same way on every platform and
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* let the macros hide the details. See SDL_BeginThreadFunction for the
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* let the macros hide the details.
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* technical details.
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*
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*
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* \param props the properties to use
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* \param props the properties to use
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* \returns an opaque pointer to the new thread object on success, NULL if the
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* \returns an opaque pointer to the new thread object on success, NULL if the
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@ -303,24 +260,30 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_Prop
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#endif
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#endif
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/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
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# ifndef SDL_BeginThreadFunction
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# define SDL_BeginThreadFunction _beginthreadex
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# endif
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# ifndef SDL_EndThreadFunction
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# define SDL_EndThreadFunction _endthreadex
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# endif
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#endif
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/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
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#ifndef SDL_BeginThreadFunction
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# define SDL_BeginThreadFunction NULL
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#endif
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#ifndef SDL_EndThreadFunction
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# define SDL_EndThreadFunction NULL
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#endif
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/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
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/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
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/**
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* The actual symbol in SDL's library for SDL_CreateThread.
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*
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* **Do not call this function directly!** Use SDL_CreateThread, which is a macro that handles C runtime support.
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*/
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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/**
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* The actual symbol in SDL's library for SDL_CreateThreadWithProperties.
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*
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* **Do not call this function directly!** Use SDL_CreateThreadWithProperties, which is a macro that handles C runtime support.
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*/
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
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#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"
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#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"
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