Moved function pointer params to typedefs, etc, for latest wikiheaders.
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477c718744
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10 changed files with 305 additions and 96 deletions
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@ -73,7 +73,7 @@ SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),
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#endif
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#ifdef __IPHONEOS__
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SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),)
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#endif
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@ -411,7 +411,7 @@ SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
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SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),)
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SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
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@ -511,7 +511,7 @@ SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
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SDL_DYNAPI_PROC(SDL_TLSID,SDL_TLSCreate,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_TLSGet,(SDL_TLSID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetTicks,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
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@ -939,7 +939,7 @@ SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL
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SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, int (SDLCALL *e)(const void *, const void *)),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(const char*,SDL_GameControllerPathForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
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