mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-31 00:47:39 +00:00
Removed obsolete Raspberry Pi documentation
This commit is contained in:
parent
04e3b67707
commit
b2793a2ce2
1 changed files with 0 additions and 188 deletions
|
@ -1,188 +0,0 @@
|
||||||
Raspberry Pi
|
|
||||||
============
|
|
||||||
|
|
||||||
Requirements:
|
|
||||||
|
|
||||||
Raspberry Pi OS (other Linux distros may work as well).
|
|
||||||
|
|
||||||
In modern times, the Raspberry Pi works mostly like any other Linux device:
|
|
||||||
for video, you can use X11, Wayland, or KMSDRM. For audio, you can use ALSA,
|
|
||||||
PulseAudio, or PipeWire, etc. OpenGL, OpenGL ES, and Vulkan are known to work.
|
|
||||||
|
|
||||||
There is a video backend in SDL called "rpi" that uses a deprecated Broadcom
|
|
||||||
interface (named "dispmanx") to draw directly to the console without X11.
|
|
||||||
Newer Raspberry Pi OS releases don't support this (and work fine with our
|
|
||||||
"kmsdrm" backend for the same purposes, a standard Linux interface). Don't
|
|
||||||
panic if you can't use this backend, or CMake says it can't find libraries it
|
|
||||||
needs for this.
|
|
||||||
|
|
||||||
SDL has, in past times, worked on the original Raspberry Pi and the RPi 2, but
|
|
||||||
these devices are no longer targets we actively test; if they broke, please
|
|
||||||
report bugs or send patches!
|
|
||||||
|
|
||||||
The Raspberry Pi 3 and later (in 32-bit and 64-bit mode) are still known to
|
|
||||||
work well at the time of this writing. The Raspberry Pi Zero and Zero 2 are
|
|
||||||
also known to work well.
|
|
||||||
|
|
||||||
|
|
||||||
## Documentation Out Of Date
|
|
||||||
|
|
||||||
The rest of this document is likely out of date; a lot has changed in recent
|
|
||||||
years in both SDL and the Raspberry Pi universe, and this document has not
|
|
||||||
been updated to reflect those details. Take the rest of this information with
|
|
||||||
a grain of salt!
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NEON
|
|
||||||
----
|
|
||||||
|
|
||||||
If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so
|
|
||||||
that SDL will select some otherwise-disabled highly-optimized code. The
|
|
||||||
original Pi and Pi Zero units don't have NEON; everything from the Pi2/PiZero2
|
|
||||||
and later do.
|
|
||||||
|
|
||||||
|
|
||||||
Cross compiling from x86 Linux
|
|
||||||
------------------------------
|
|
||||||
|
|
||||||
To cross compile SDL for Raspbian from your desktop machine, you'll need a
|
|
||||||
Raspbian system root and the cross compilation tools. We'll assume these tools
|
|
||||||
will be placed in /opt/rpi-tools
|
|
||||||
|
|
||||||
sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
|
|
||||||
|
|
||||||
You'll also need a Raspbian binary image.
|
|
||||||
Get it from: http://downloads.raspberrypi.org/raspbian_latest
|
|
||||||
After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
|
|
||||||
Let's assume the sysroot will be built in /opt/rpi-sysroot.
|
|
||||||
|
|
||||||
export SYSROOT=/opt/rpi-sysroot
|
|
||||||
sudo kpartx -a -v <path_to_raspbian_image>.img
|
|
||||||
sudo mount -o loop /dev/mapper/loop0p2 /mnt
|
|
||||||
sudo cp -r /mnt $SYSROOT
|
|
||||||
sudo apt-get install qemu binfmt-support qemu-user-static
|
|
||||||
sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin
|
|
||||||
sudo mount --bind /dev $SYSROOT/dev
|
|
||||||
sudo mount --bind /proc $SYSROOT/proc
|
|
||||||
sudo mount --bind /sys $SYSROOT/sys
|
|
||||||
|
|
||||||
Now, before chrooting into the ARM sysroot, you'll need to apply a workaround,
|
|
||||||
edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
|
|
||||||
|
|
||||||
sudo chroot $SYSROOT
|
|
||||||
apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxss-dev
|
|
||||||
exit
|
|
||||||
sudo umount $SYSROOT/dev
|
|
||||||
sudo umount $SYSROOT/proc
|
|
||||||
sudo umount $SYSROOT/sys
|
|
||||||
sudo umount /mnt
|
|
||||||
|
|
||||||
There's one more fix required, as the libdl.so symlink uses an absolute path
|
|
||||||
which doesn't quite work in our setup.
|
|
||||||
|
|
||||||
sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
|
|
||||||
sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
|
|
||||||
|
|
||||||
The final step is compiling SDL itself.
|
|
||||||
|
|
||||||
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
|
|
||||||
cd <SDL SOURCE>
|
|
||||||
mkdir -p build;cd build
|
|
||||||
LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl3-installed --disable-pulseaudio --disable-esd
|
|
||||||
make
|
|
||||||
make install
|
|
||||||
|
|
||||||
To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
|
|
||||||
|
|
||||||
perl -w -pi -e "s#$PWD/rpi-sdl3-installed#/usr/local#g;" ./rpi-sdl3-installed/lib/libSDL3.la ./rpi-sdl3-installed/lib/pkgconfig/sdl3.pc
|
|
||||||
|
|
||||||
Apps don't work or poor video/audio performance
|
|
||||||
-----------------------------------------------
|
|
||||||
|
|
||||||
If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
|
|
||||||
update the RPi's firmware. Note that doing so will fix these problems, but it
|
|
||||||
will also render the CMA - Dynamic Memory Split functionality useless.
|
|
||||||
|
|
||||||
Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too
|
|
||||||
low in general, specially if a 1080p TV is hooked up.
|
|
||||||
|
|
||||||
See here how to configure this setting: http://elinux.org/RPiconfig
|
|
||||||
|
|
||||||
Using a fixed gpu_mem=128 is the best option (specially if you updated the
|
|
||||||
firmware, using CMA probably won't work, at least it's the current case).
|
|
||||||
|
|
||||||
No input
|
|
||||||
--------
|
|
||||||
|
|
||||||
Make sure you belong to the "input" group.
|
|
||||||
|
|
||||||
sudo usermod -aG input `whoami`
|
|
||||||
|
|
||||||
No HDMI Audio
|
|
||||||
-------------
|
|
||||||
|
|
||||||
If you notice that ALSA works but there's no audio over HDMI, try adding:
|
|
||||||
|
|
||||||
hdmi_drive=2
|
|
||||||
|
|
||||||
to your config.txt file and reboot.
|
|
||||||
|
|
||||||
Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
|
|
||||||
|
|
||||||
Text Input API support
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
The Text Input API is supported, with translation of scan codes done via the
|
|
||||||
kernel symbol tables. For this to work, SDL needs access to a valid console.
|
|
||||||
If you notice there's no SDL_EVENT_TEXT_INPUT message being emitted, double check that
|
|
||||||
your app has read access to one of the following:
|
|
||||||
|
|
||||||
* /proc/self/fd/0
|
|
||||||
* /dev/tty
|
|
||||||
* /dev/tty[0...6]
|
|
||||||
* /dev/vc/0
|
|
||||||
* /dev/console
|
|
||||||
|
|
||||||
This is usually not a problem if you run from the physical terminal (as opposed
|
|
||||||
to running from a pseudo terminal, such as via SSH). If running from a PTS, a
|
|
||||||
quick workaround is to run your app as root or add yourself to the tty group,
|
|
||||||
then re-login to the system.
|
|
||||||
|
|
||||||
sudo usermod -aG tty `whoami`
|
|
||||||
|
|
||||||
The keyboard layout used by SDL is the same as the one the kernel uses.
|
|
||||||
To configure the layout on Raspbian:
|
|
||||||
|
|
||||||
sudo dpkg-reconfigure keyboard-configuration
|
|
||||||
|
|
||||||
To configure the locale, which controls which keys are interpreted as letters,
|
|
||||||
this determining the CAPS LOCK behavior:
|
|
||||||
|
|
||||||
sudo dpkg-reconfigure locales
|
|
||||||
|
|
||||||
|
|
||||||
OpenGL problems
|
|
||||||
---------------
|
|
||||||
|
|
||||||
If you have desktop OpenGL headers installed at build time in your RPi or cross
|
|
||||||
compilation environment, support for it will be built in. However, the chipset
|
|
||||||
does not actually have support for it, which causes issues in certain SDL apps
|
|
||||||
since the presence of OpenGL support supersedes the ES/ES2 variants.
|
|
||||||
The workaround is to disable OpenGL at configuration time:
|
|
||||||
|
|
||||||
./configure --disable-video-opengl
|
|
||||||
|
|
||||||
Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER
|
|
||||||
environment variable:
|
|
||||||
|
|
||||||
export SDL_RENDER_DRIVER=opengles2
|
|
||||||
|
|
||||||
Notes
|
|
||||||
-----
|
|
||||||
|
|
||||||
* When launching apps remotely (via SSH), SDL can prevent local keystrokes from
|
|
||||||
leaking into the console only if it has root privileges. Launching apps locally
|
|
||||||
does not suffer from this issue.
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue