Small stack allocations fall back to malloc if they're unexpectedly large.

This commit is contained in:
Ryan C. Gordon 2018-10-22 20:50:32 -04:00
parent eedf2c965d
commit b262b0ebc9
19 changed files with 84 additions and 52 deletions

View file

@ -2176,8 +2176,9 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
SDL_FRect *frects;
int i;
int retval = -1;
SDL_bool isstack;
frects = SDL_stack_alloc(SDL_FRect, count);
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2190,7 +2191,7 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
retval = QueueCmdFillRects(renderer, frects, count);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2202,6 +2203,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
SDL_FPoint *fpoints;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2221,7 +2223,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
return RenderDrawPointsWithRects(renderer, points, count);
}
fpoints = SDL_stack_alloc(SDL_FPoint, count);
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
if (!fpoints) {
return SDL_OutOfMemory();
}
@ -2232,7 +2234,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
retval = QueueCmdDrawPoints(renderer, fpoints, count);
SDL_stack_free(fpoints);
SDL_small_free(fpoints, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2258,8 +2260,9 @@ RenderDrawLinesWithRects(SDL_Renderer * renderer,
SDL_FPoint fpoints[2];
int i, nrects = 0;
int retval = 0;
SDL_bool isstack;
frects = SDL_stack_alloc(SDL_FRect, count-1);
frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2295,7 +2298,7 @@ RenderDrawLinesWithRects(SDL_Renderer * renderer,
retval += QueueCmdFillRects(renderer, frects, nrects);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
if (retval < 0) {
retval = -1;
@ -2310,6 +2313,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
SDL_FPoint *fpoints;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2329,7 +2333,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
return RenderDrawLinesWithRects(renderer, points, count);
}
fpoints = SDL_stack_alloc(SDL_FPoint, count);
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
if (!fpoints) {
return SDL_OutOfMemory();
}
@ -2340,7 +2344,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
retval = QueueCmdDrawLines(renderer, fpoints, count);
SDL_stack_free(fpoints);
SDL_small_free(fpoints, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2426,6 +2430,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
SDL_FRect *frects;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2441,7 +2446,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
return 0;
}
frects = SDL_stack_alloc(SDL_FRect, count);
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2454,7 +2459,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
retval = QueueCmdFillRects(renderer, frects, count);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}