Changed GPU driver names to match renderer driver names

Fixes https://github.com/libsdl-org/SDL/issues/10650
This commit is contained in:
Sam Lantinga 2024-08-31 10:06:27 -07:00
parent 92d1689eb4
commit b17ca32d8c
4 changed files with 4 additions and 4 deletions

View file

@ -6125,7 +6125,7 @@ tryCreateDevice:
} }
SDL_GPUBootstrap D3D11Driver = { SDL_GPUBootstrap D3D11Driver = {
"D3D11", "direct3d11",
SDL_GPU_DRIVER_D3D11, SDL_GPU_DRIVER_D3D11,
SDL_GPU_SHADERFORMAT_DXBC, SDL_GPU_SHADERFORMAT_DXBC,
D3D11_PrepareDriver, D3D11_PrepareDriver,

View file

@ -8185,7 +8185,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
} }
SDL_GPUBootstrap D3D12Driver = { SDL_GPUBootstrap D3D12Driver = {
"D3D12", "direct3d12",
SDL_GPU_DRIVER_D3D12, SDL_GPU_DRIVER_D3D12,
SDL_GPU_SHADERFORMAT_DXIL, SDL_GPU_SHADERFORMAT_DXIL,
D3D12_PrepareDriver, D3D12_PrepareDriver,

View file

@ -3974,7 +3974,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
} }
SDL_GPUBootstrap MetalDriver = { SDL_GPUBootstrap MetalDriver = {
"Metal", "metal",
SDL_GPU_DRIVER_METAL, SDL_GPU_DRIVER_METAL,
SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB, SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB,
METAL_PrepareDriver, METAL_PrepareDriver,

View file

@ -11788,7 +11788,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
} }
SDL_GPUBootstrap VulkanDriver = { SDL_GPUBootstrap VulkanDriver = {
"Vulkan", "vulkan",
SDL_GPU_DRIVER_VULKAN, SDL_GPU_DRIVER_VULKAN,
SDL_GPU_SHADERFORMAT_SPIRV, SDL_GPU_SHADERFORMAT_SPIRV,
VULKAN_PrepareDriver, VULKAN_PrepareDriver,