GPU: Add swapchain dimension out params (#11003)
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11 changed files with 347 additions and 285 deletions
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@ -50,7 +50,7 @@ SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRI
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// New API symbols are added at the end
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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