Renamed variables, index is the singular of indices
This commit is contained in:
parent
965ba1e097
commit
aefc6b5bb5
4 changed files with 37 additions and 37 deletions
|
@ -1932,12 +1932,12 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
|
||||
#endif
|
||||
|
||||
renderer->rect_indice_list[0] = 0;
|
||||
renderer->rect_indice_list[1] = 1;
|
||||
renderer->rect_indice_list[2] = 3;
|
||||
renderer->rect_indice_list[3] = 1;
|
||||
renderer->rect_indice_list[4] = 3;
|
||||
renderer->rect_indice_list[5] = 2;
|
||||
renderer->rect_index_order[0] = 0;
|
||||
renderer->rect_index_order[1] = 1;
|
||||
renderer->rect_index_order[2] = 3;
|
||||
renderer->rect_index_order[3] = 1;
|
||||
renderer->rect_index_order[4] = 3;
|
||||
renderer->rect_index_order[5] = 2;
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
|
||||
data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue