Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
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b0e827fb65
commit
adc6875870
18 changed files with 49 additions and 44 deletions
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@ -1982,7 +1982,7 @@ D3D11_SetDrawState(SDL_Renderer * renderer, const SDL_RenderCommand *cmd, ID3D11
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}
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if (updateSubresource == SDL_TRUE || SDL_memcmp(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)) != 0) {
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SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix));
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SDL_copyp(&rendererData->vertexShaderConstantsData.model, newmatrix);
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ID3D11DeviceContext_UpdateSubresource(rendererData->d3dContext,
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(ID3D11Resource *)rendererData->vertexShaderConstants,
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0,
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@ -2101,8 +2101,8 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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case SDL_RENDERCMD_SETVIEWPORT: {
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SDL_Rect *viewport = &rendererData->currentViewport;
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
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SDL_copyp(viewport, &cmd->data.viewport.rect);
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rendererData->viewportDirty = SDL_TRUE;
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}
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break;
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@ -2114,8 +2114,8 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled;
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rendererData->cliprectDirty = SDL_TRUE;
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}
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if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(&rendererData->currentCliprect, rect, sizeof (SDL_Rect));
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if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof(*rect)) != 0) {
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SDL_copyp(&rendererData->currentCliprect, rect);
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rendererData->cliprectDirty = SDL_TRUE;
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}
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break;
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