diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 5beea2635..3916570f2 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -81,30 +81,6 @@ extern "C" { */ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" -/** - * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" - -/** - * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" - /** * \brief A variable to control whether the event loop will block itself when the app is paused. * @@ -328,25 +304,6 @@ extern "C" { */ #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" -/** - * \brief A variable controlling speed/quality tradeoff of audio resampling. - * - * SDL may be able to use different approaches to audio resampling, which - * produce different levels of quality, using more CPU. - * - * If this hint isn't specified to a valid setting SDL will use the default. - * - * This hint is currently only checked at audio subsystem initialization. - * - * This variable can be set to the following values: - * - * "0" or "default" - SDL chooses default (probably "medium"). - * "1" or "fast" - Use fast, lower-quality resampling, if available - * "2" or "medium" - Use medium quality resampling, if available - * "3" or "best" - Use high quality resampling, if available - */ -#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" - /** * \brief A variable controlling whether SDL updates joystick state when getting input events * @@ -453,17 +410,6 @@ extern "C" { */ #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" -/** - * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs - * - * The variable can be set to the following values: - * "0" - Do not scan for Steam Controllers - * "1" - Scan for Steam Controllers (the default) - * - * The default value is "1". This hint must be set before initializing the joystick subsystem. - */ -#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" - /** * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. *