mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-01 17:37:39 +00:00
windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS)
.
This commit is contained in:
parent
154452a726
commit
ac08dde1b2
23 changed files with 47 additions and 54 deletions
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@ -53,7 +53,7 @@
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/* Some compilers use a special export keyword */
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#ifndef SDL_DECLSPEC
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# if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_CYGWIN) || defined(SDL_PLATFORM_GDK)
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# if defined(SDL_PLATFORM_WINDOWS)
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# ifdef DLL_EXPORT
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# define SDL_DECLSPEC __declspec(dllexport)
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# else
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@ -70,7 +70,7 @@
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(__GNUC__)
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#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#define SDLCALL
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@ -503,7 +503,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func
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extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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/**
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* Register a win32 window class for SDL's use.
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@ -548,7 +548,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RegisterApp(const char *name, Uint32 st
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
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#endif /* defined(SDL_PLATFORM_WINDOWS) */
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#ifdef SDL_PLATFORM_GDK
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@ -570,7 +570,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(SDL_MAIN_USE_CALLBACKS) \
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|| defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
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|| defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
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|| defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP) \
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|| defined(SDL_PLATFORM_EMSCRIPTEN)
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@ -67,7 +67,7 @@
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/* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point. */
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#if !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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/* these defines/typedefs are needed for the WinMain() definition */
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#ifndef WINAPI
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@ -124,7 +124,7 @@
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} /* extern "C" */
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#endif
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/* end of SDL_PLATFORM_WIN32 and SDL_PLATFORM_GDK impls */
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/* end of SDL_PLATFORM_WINDOWS impls */
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#elif defined(SDL_PLATFORM_NGAGE)
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/* same typedef as in ngage SDKs e32def.h */
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@ -336,7 +336,7 @@ typedef Sint64 SDL_Time;
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* <stdint.h> should define these but this is not true all platforms.
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* (for example win32) */
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#ifndef SDL_PRIs64
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define SDL_PRIs64 "I64d"
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#elif defined(PRIs64)
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#define SDL_PRIs64 PRIs64
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@ -347,7 +347,7 @@ typedef Sint64 SDL_Time;
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#endif
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#endif
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#ifndef SDL_PRIu64
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define SDL_PRIu64 "I64u"
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#elif defined(PRIu64)
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#define SDL_PRIu64 PRIu64
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@ -358,7 +358,7 @@ typedef Sint64 SDL_Time;
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#endif
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#endif
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#ifndef SDL_PRIx64
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define SDL_PRIx64 "I64x"
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#elif defined(PRIx64)
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#define SDL_PRIx64 PRIx64
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@ -369,7 +369,7 @@ typedef Sint64 SDL_Time;
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#endif
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#endif
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#ifndef SDL_PRIX64
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define SDL_PRIX64 "I64X"
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#elif defined(PRIX64)
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#define SDL_PRIX64 PRIX64
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@ -44,7 +44,7 @@ extern "C" {
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/*
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* Platform specific functions for Windows
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*/
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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typedef struct tagMSG MSG;
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@ -90,7 +90,7 @@ typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
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#endif /* defined(SDL_PLATFORM_WINDOWS) */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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@ -108,10 +108,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHoo
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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/**
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* Get the DXGI Adapter and Output indices for the specified display.
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*
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@ -131,6 +127,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID display
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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/*
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* Platform specific functions for UNIX
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*/
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@ -36,7 +36,7 @@
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_mutex.h>
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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#if defined(SDL_PLATFORM_WINDOWS)
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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#endif
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@ -263,7 +263,7 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_Prop
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/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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# if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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# if defined(SDL_PLATFORM_WINDOWS)
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# ifndef SDL_BeginThreadFunction
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# define SDL_BeginThreadFunction _beginthreadex
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# endif
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@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#include "SDL3/SDL_revision.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "core/windows/SDL_windows.h"
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#else
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#include <unistd.h> // _exit(), etc.
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@ -86,7 +86,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_max, SDL_MICRO_VERSION <= 999);
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extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
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SDL_NORETURN void SDL_ExitProcess(int exitcode)
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{
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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/* "if you do not know the state of all threads in your process, it is
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better to call TerminateProcess than ExitProcess"
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https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
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@ -752,4 +752,4 @@ BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_rea
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}
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#endif // Building DLL
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#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#endif // defined(SDL_PLATFORM_WIN32)
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@ -20,14 +20,14 @@
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "core/windows/SDL_windows.h"
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#endif
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#include "SDL_assert_c.h"
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#include "video/SDL_sysvideo.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#ifndef WS_OVERLAPPEDWINDOW
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#define WS_OVERLAPPEDWINDOW 0
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#endif
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}
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}
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define ENDLINE "\r\n"
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#else
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#define ENDLINE "\n"
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "core/windows/SDL_windows.h"
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#endif
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static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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const char *message)
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{
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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// Way too many allocations here, urgh
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// Note: One can't call SDL_SetError here, since that function itself logs.
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{
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h"
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#endif
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@ -76,7 +76,7 @@ void SDL_GDKResumeGPU(SDL_GPUDevice *device)
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#endif
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#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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#if !defined(SDL_PLATFORM_WINDOWS)
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SDL_DECLSPEC SDL_bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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SDL_bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
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@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H)
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#if defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)
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#include "SDL_windows.h"
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#include "SDL_immdevice.h"
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@ -431,4 +431,4 @@ void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_Au
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IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)¬ification_client);
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}
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#endif // (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && defined(HAVE_MMDEVICEAPI_H)
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#endif // defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)
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@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "SDL_windows.h"
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return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
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}
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#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#endif // defined(SDL_PLATFORM_WINDOWS)
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@ -23,7 +23,7 @@
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#include "SDL_cpuinfo_c.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h"
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#endif
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@ -636,7 +636,7 @@ int SDL_GetCPUCount(void)
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sysctlbyname("hw.ncpu", &SDL_CPUCount, &size, NULL, 0);
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}
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#endif
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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if (SDL_CPUCount <= 0) {
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SYSTEM_INFO info;
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GetSystemInfo(&info);
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}
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}
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#endif
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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if (SDL_SystemRAM <= 0) {
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MEMORYSTATUSEX stat;
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stat.dwLength = sizeof(stat);
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#define SDL_dynapi_unsupported_h_
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#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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#if !defined(SDL_PLATFORM_WINDOWS)
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typedef struct ID3D12Device ID3D12Device;
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typedef void *SDL_WindowsMessageHook;
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "SDL_events_c.h"
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#include "SDL_mouse_c.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
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#endif
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*/
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#include "SDL_internal.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h"
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#endif
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#include "../core/android/SDL_android.h"
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#endif
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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typedef struct IOStreamWindowsData
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{
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SDL_free(iodata);
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return true;
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}
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#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#endif // defined(SDL_PLATFORM_WINDOWS)
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#if defined(HAVE_STDIO_H) && !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK))
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#if defined(HAVE_STDIO_H) && !defined(SDL_PLATFORM_WINDOWS)
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// Functions to read/write stdio file pointers. Not used for windows.
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return iostr;
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}
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#endif // !HAVE_STDIO_H && !(SDL_PLATFORM_WIN32 || SDL_PLATFORM_GDK)
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#endif // !HAVE_STDIO_H && !defined(SDL_PLATFORM_WINDOWS)
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// Functions to read/write memory pointers
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@ -604,7 +604,7 @@ SDL_IOStream *SDL_IOFromFile(const char *file, const char *mode)
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}
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}
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#elif defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#elif defined(SDL_PLATFORM_WINDOWS)
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IOStreamWindowsData *iodata = (IOStreamWindowsData *) SDL_malloc(sizeof (*iodata));
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if (!iodata) {
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return NULL;
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@ -787,16 +787,12 @@ done:
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return result;
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}
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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static DXGI_MODE_ROTATION D3D11_GetCurrentRotation(void)
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{
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// FIXME
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return DXGI_MODE_ROTATION_IDENTITY;
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}
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#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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static BOOL D3D11_IsDisplayRotated90Degrees(DXGI_MODE_ROTATION rotation)
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{
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switch (rotation) {
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@ -32,7 +32,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
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#ifdef SDL_VIDEO_RENDER_SW
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../../core/windows/SDL_windows.h"
|
||||
#endif
|
||||
|
||||
|
|
|
@ -126,7 +126,7 @@ static struct
|
|||
{ "US-ASCII", ENCODING_ASCII },
|
||||
{ "8859-1", ENCODING_LATIN1 },
|
||||
{ "ISO-8859-1", ENCODING_LATIN1 },
|
||||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_OS2) || defined(SDL_PLATFORM_GDK)
|
||||
#if defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_OS2)
|
||||
{ "WCHAR_T", ENCODING_UTF16LE },
|
||||
#else
|
||||
{ "WCHAR_T", ENCODING_UCS4NATIVE },
|
||||
|
|
|
@ -340,7 +340,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
|
|||
SDL_FunctionPointer pfnEndThread)
|
||||
{
|
||||
// rather than check this in every backend, just make sure it's correct upfront. Only allow non-NULL if Windows, or Microsoft GDK.
|
||||
#if (!defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK))
|
||||
#if !defined(SDL_PLATFORM_WINDOWS)
|
||||
if (pfnBeginThread || pfnEndThread) {
|
||||
SDL_SetError("_beginthreadex/_endthreadex not supported on this platform");
|
||||
return NULL;
|
||||
|
|
|
@ -2411,7 +2411,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
|
|||
/* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
|
||||
* but it's important or window focus will get broken on windows!
|
||||
*/
|
||||
#if !defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK)
|
||||
#if !defined(SDL_PLATFORM_WINDOWS)
|
||||
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
||||
window->flags &= ~SDL_WINDOW_MINIMIZED;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#ifndef SDL_VIDEO_DRIVER_WINDOWS
|
||||
|
||||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
|
||||
#if defined(SDL_PLATFORM_WINDOWS)
|
||||
|
||||
SDL_bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
|
|||
{
|
||||
}
|
||||
|
||||
#endif // SDL_PLATFORM_WIN32 || SDL_PLATFORM_GDK
|
||||
#endif // defined(SDL_PLATFORM_WINDOWS)
|
||||
|
||||
SDL_DECLSPEC SDL_bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
|
||||
SDL_bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue