windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS).

This commit is contained in:
Ryan C. Gordon 2024-09-05 23:59:23 -04:00
parent 154452a726
commit ac08dde1b2
23 changed files with 47 additions and 54 deletions

View file

@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#if defined(SDL_PLATFORM_WINDOWS)
#include "core/windows/SDL_windows.h"
#endif
@ -526,7 +526,7 @@ static HANDLE stderrHandle = NULL;
static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
const char *message)
{
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#if defined(SDL_PLATFORM_WINDOWS)
// Way too many allocations here, urgh
// Note: One can't call SDL_SetError here, since that function itself logs.
{