Re-sorted SDL 3.0 API list

This commit is contained in:
Sam Lantinga 2022-12-28 19:55:54 -08:00
parent 80890f3aae
commit abd051f89e
3 changed files with 58 additions and 58 deletions

View file

@ -99,6 +99,7 @@
#define SDL_CreateWindow SDL_CreateWindow_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
#define SDL_DelHintCallback SDL_DelHintCallback_REAL
@ -127,6 +128,7 @@
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
#define SDL_Error SDL_Error_REAL
#define SDL_EventEnabled SDL_EventEnabled_REAL
#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
#define SDL_FilterEvents SDL_FilterEvents_REAL
@ -158,12 +160,15 @@
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
#define SDL_GUIDFromString SDL_GUIDFromString_REAL
#define SDL_GUIDToString SDL_GUIDToString_REAL
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL
#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL
#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL
#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
@ -319,6 +324,8 @@
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
#define SDL_GetRenderD3D11Device SDL_GetRenderD3D11Device_REAL
#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
@ -445,6 +452,7 @@
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define SDL_HasSensors SDL_HasSensors_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_Init SDL_Init_REAL
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
@ -452,18 +460,11 @@
#define SDL_IsChromebook SDL_IsChromebook_REAL
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
#define SDL_IsGamepad SDL_IsGamepad_REAL
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
@ -558,6 +559,7 @@
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
@ -565,9 +567,7 @@
#define SDL_RenderFlush SDL_RenderFlush_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
#define SDL_GetRenderD3D11Device SDL_GetRenderD3D11Device_REAL
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLineF SDL_RenderLineF_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
@ -583,6 +583,7 @@
#define SDL_RenderRectF SDL_RenderRectF_REAL
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderRectsF SDL_RenderRectsF_REAL
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureF SDL_RenderTextureF_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
@ -604,6 +605,8 @@
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_SemPost SDL_SemPost_REAL
#define SDL_SemTryWait SDL_SemTryWait_REAL
#define SDL_SemValue SDL_SemValue_REAL
@ -615,12 +618,15 @@
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_SetError SDL_SetError_REAL
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
#define SDL_SetHint SDL_SetHint_REAL
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL
#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
@ -679,6 +685,7 @@
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
#define SDL_ShowCursor SDL_ShowCursor_REAL
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
@ -692,6 +699,8 @@
#define SDL_TLSCreate SDL_TLSCreate_REAL
#define SDL_TLSGet SDL_TLSGet_REAL
#define SDL_TLSSet SDL_TLSSet_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_ThreadID SDL_ThreadID_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
@ -878,12 +887,3 @@
#define SDL_wcsstr SDL_wcsstr_REAL
/* New API symbols are added at the end */
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
#define SDL_EventEnabled SDL_EventEnabled_REAL
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
#define SDL_ShowCursor SDL_ShowCursor_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL