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Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to change the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. This means windows will be appropriately sized, even when created on high-DPI displays with scaling. e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, will create a window with an 800x600 client area (in pixels). Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
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16 changed files with 624 additions and 34 deletions
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@ -676,6 +676,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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_this->GL_CreateContext = WIN_GLES_CreateContext;
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_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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_this->GL_GetDrawableSize = WIN_GLES_GetDrawableSize;
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_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GLES_SwapWindow;
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@ -822,6 +823,12 @@ WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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return 0;
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}
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void
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WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
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{
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WIN_GetDrawableSize(window, w, h);
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}
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int
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WIN_GL_SetSwapInterval(_THIS, int interval)
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{
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