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Clean up renderers at shutdown
Fixes https://github.com/libsdl-org/SDL/issues/10082
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3 changed files with 34 additions and 0 deletions
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@ -47,6 +47,7 @@
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_gamepad_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "render/SDL_sysrender.h"
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#include "sensor/SDL_sensor_c.h"
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#include "stdlib/SDL_getenv_c.h"
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#include "video/SDL_video_c.h"
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@ -474,6 +475,7 @@ void SDL_QuitSubSystem(Uint32 flags)
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#ifndef SDL_VIDEO_DISABLED
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if (flags & SDL_INIT_VIDEO) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_QuitRender();
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SDL_VideoQuit();
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/* video implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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@ -133,6 +133,14 @@ static const SDL_RenderDriver *render_drivers[] = {
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};
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#endif /* !SDL_RENDER_DISABLED */
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static SDL_Renderer *SDL_renderers;
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void SDL_QuitRender(void)
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{
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while (SDL_renderers) {
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SDL_DestroyRenderer(SDL_renderers);
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}
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}
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int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format)
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{
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@ -1105,6 +1113,9 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
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"Created renderer: %s", renderer->name);
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renderer->next = SDL_renderers;
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SDL_renderers = renderer;
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#ifdef SDL_PLATFORM_ANDROID
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Android_ActivityMutex_Unlock();
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#endif
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@ -4619,6 +4630,22 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
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if (!renderer->destroyed) {
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SDL_DestroyRendererWithoutFreeing(renderer);
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}
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SDL_Renderer *curr = SDL_renderers;
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SDL_Renderer *prev = NULL;
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while (curr) {
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if (curr == renderer) {
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if (prev) {
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prev->next = renderer->next;
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} else {
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SDL_renderers = renderer->next;
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}
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break;
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}
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prev = curr;
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curr = curr->next;
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}
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SDL_SetObjectValid(renderer, SDL_OBJECT_TYPE_RENDERER, SDL_FALSE); // It's no longer magical...
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SDL_free(renderer->texture_formats);
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@ -291,6 +291,8 @@ struct SDL_Renderer
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SDL_bool destroyed; // already destroyed by SDL_DestroyWindow; just free this struct in SDL_DestroyRenderer.
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void *driverdata;
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SDL_Renderer *next;
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};
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/* Define the SDL render driver structure */
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@ -314,6 +316,9 @@ extern SDL_RenderDriver PSP_RenderDriver;
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extern SDL_RenderDriver SW_RenderDriver;
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extern SDL_RenderDriver VITA_GXM_RenderDriver;
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/* Clean up any renderers at shutdown */
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extern void SDL_QuitRender(void);
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/* Add a supported texture format to a renderer */
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extern int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormatEnum format);
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