Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
This commit is contained in:
Ozkan Sezer 2024-02-15 20:55:02 +03:00
parent 8ddddd36cd
commit aae2d22852
37 changed files with 122 additions and 80 deletions

View file

@ -194,6 +194,58 @@
#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
#endif
#ifndef SDL_RENDER_DISABLED
/* define the not defined ones as 0 */
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 0
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#endif
#ifndef SDL_VIDEO_RENDER_D3D12
#define SDL_VIDEO_RENDER_D3D12 0
#endif
#ifndef SDL_VIDEO_RENDER_METAL
#define SDL_VIDEO_RENDER_METAL 0
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 0
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 0
#endif
#ifndef SDL_VIDEO_RENDER_PS2
#define SDL_VIDEO_RENDER_PS2 0
#endif
#ifndef SDL_VIDEO_RENDER_PSP
#define SDL_VIDEO_RENDER_PSP 0
#endif
#ifndef SDL_VIDEO_RENDER_VITA_GXM
#define SDL_VIDEO_RENDER_VITA_GXM 0
#endif
#else /* define all as 0 */
#undef SDL_VIDEO_RENDER_SW
#define SDL_VIDEO_RENDER_SW 0
#undef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 0
#undef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#undef SDL_VIDEO_RENDER_D3D12
#define SDL_VIDEO_RENDER_D3D12 0
#undef SDL_VIDEO_RENDER_METAL
#define SDL_VIDEO_RENDER_METAL 0
#undef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 0
#undef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 0
#undef SDL_VIDEO_RENDER_PS2
#define SDL_VIDEO_RENDER_PS2 0
#undef SDL_VIDEO_RENDER_PSP
#define SDL_VIDEO_RENDER_PSP 0
#undef SDL_VIDEO_RENDER_VITA_GXM
#define SDL_VIDEO_RENDER_VITA_GXM 0
#endif /* SDL_RENDER_DISABLED */
#include <SDL3/SDL.h>
#include <SDL3/SDL_intrin.h>

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@ -36,7 +36,7 @@
#endif
#undef WINVER
#undef _WIN32_WINNT
#ifdef SDL_VIDEO_RENDER_D3D12
#if SDL_VIDEO_RENDER_D3D12
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 /* For DPI support */
@ -93,16 +93,6 @@
#include <basetyps.h> /* for REFIID with broken mingw.org headers */
#include <mmreg.h>
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
#ifndef DWORD_PTR
#define DWORD_PTR DWORD
#endif
#ifndef LONG_PTR
#define LONG_PTR LONG
#endif
#endif
/* Routines to convert from UTF8 to native Windows text */
#define WIN_StringToUTF8W(S) SDL_iconv_string("UTF-8", "UTF-16LE", (const char *)(S), (SDL_wcslen(S) + 1) * sizeof(WCHAR))
#define WIN_UTF8ToStringW(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (const char *)(S), SDL_strlen(S) + 1)

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@ -53,7 +53,7 @@ extern "C" {
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_direct3d.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
* when Windows 8.1 apps are about to get suspended.
*/
@ -609,7 +609,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
if (WINRT_GlobalSDLWindow) {
SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
#include "SDL_d3dmath.h"
@ -129,4 +129,4 @@ Float4X4 MatrixRotationZ(float r)
return m;
}
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED)
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12)
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -78,4 +78,4 @@ Float4X4 MatrixRotationZ(float r);
}
#endif
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) */

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@ -89,31 +89,31 @@ this should probably be removed at some point in the future. --ryan. */
#ifndef SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
#ifdef SDL_VIDEO_RENDER_D3D12
#if SDL_VIDEO_RENDER_D3D12
&D3D12_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D11
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_D3D
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_METAL
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_OGL_ES2
#if SDL_VIDEO_RENDER_OGL_ES2
&GLES2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PS2
#if SDL_VIDEO_RENDER_PS2
&PS2_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_PSP
#if SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
&VITA_GXM_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_SW
@ -1056,7 +1056,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
{
#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW
#if SDL_VIDEO_RENDER_SW
SDL_Renderer *renderer;
renderer = SW_CreateRendererForSurface(surface);

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"
@ -29,7 +29,7 @@
#include "../../video/windows/SDL_windowsvideo.h"
#include "../../video/SDL_pixels_c.h"
#ifdef SDL_VIDEO_RENDER_D3D
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D
#include "../../core/windows/SDL_windows.h"
@ -45,4 +45,4 @@ HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader,
return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader);
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#define COBJMACROS
#include "../../core/windows/SDL_windows.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
extern "C" {
@ -90,4 +90,4 @@ D3D11_GetCurrentRotation()
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#ifdef __cplusplus
extern "C" {
@ -33,4 +33,4 @@ DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
}
#endif
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D11
#define COBJMACROS
#include "../../core/windows/SDL_windows.h"
@ -130,4 +130,4 @@ int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D1
return 0;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_D3D11 */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_D3D12
#define SDL_D3D12_NUM_BUFFERS 2
#define SDL_D3D12_NUM_VERTEX_BUFFERS 256

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@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#if SDL_VIDEO_RENDER_D3D12 && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#include "SDL_render_d3d12_xbox.h"
#include "../../core/windows/SDL_windows.h"
#include <XGameRuntime.h>

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#if SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "../../core/windows/SDL_windows.h"
#include <d3d12.h>
@ -156,4 +156,4 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
#endif /* SDL_VIDEO_RENDER_D3D12 && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */

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@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE)
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE)
#include <SDL3/SDL_stdinc.h>
@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXONE) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXONE) */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES)
#if SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES)
#include <SDL3/SDL_stdinc.h>
@ -139,6 +139,6 @@ D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *o
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && defined(SDL_PLATFORM_XBOXSERIES) */
#endif /* SDL_VIDEO_RENDER_D3D12 && defined(SDL_PLATFORM_XBOXSERIES) */
/* vi: set ts=4 sw=4 expandtab: */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_METAL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_METAL
#include "../SDL_sysrender.h"
#include "../../video/SDL_pixels_c.h"
@ -2170,4 +2170,4 @@ SDL_RenderDriver METAL_RenderDriver = {
}
};
#endif /* SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_METAL */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL
#include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
#include <SDL3/SDL_opengl.h>
#include "../SDL_sysrender.h"
@ -1934,4 +1934,4 @@ SDL_RenderDriver GL_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL
#include <SDL3/SDL_opengl.h>
#include "SDL_shaders_gl.h"
@ -543,4 +543,4 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
SDL_free(ctx);
}
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL_ES2
#include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */
#include <SDL3/SDL_opengles2.h>
@ -2271,4 +2271,4 @@ SDL_RenderDriver GLES2_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !defined(SDL_RENDER_DISABLED) */
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL_ES2) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL_ES2
#include <SDL3/SDL_opengles2.h>
#include "SDL_shaders_gles2.h"
@ -384,4 +384,4 @@ const char *GLES2_GetShader(GLES2_ShaderType type)
}
}
#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL_ES2 */

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@ -23,7 +23,7 @@
#ifndef SDL_shaders_gles2_h_
#define SDL_shaders_gles2_h_
#ifdef SDL_VIDEO_RENDER_OGL_ES2
#if SDL_VIDEO_RENDER_OGL_ES2
typedef enum
{

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_PS2
#if SDL_VIDEO_RENDER_PS2
#include "../SDL_sysrender.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_PSP
#if SDL_VIDEO_RENDER_PSP
#include "../SDL_sysrender.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
@ -343,4 +343,4 @@ int SDL_BlendFillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendline.h"
@ -859,4 +859,4 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendpoint.h"
@ -348,4 +348,4 @@ int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count,
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_drawline.h"
@ -197,4 +197,4 @@ int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_drawpoint.h"
@ -106,4 +106,4 @@ int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count,
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
@ -1239,4 +1239,4 @@ SDL_RenderDriver SW_RenderDriver = {
0 }
};
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
#include "../../core/windows/SDL_windows.h"
@ -613,4 +613,4 @@ SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, in
return rz_dst;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_SW
#include <limits.h>
@ -934,4 +934,4 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
TRIANGLE_END_LOOP
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "../SDL_sysrender.h"

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@ -21,7 +21,7 @@
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "SDL_render_vita_gxm_memory.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "../SDL_sysrender.h"

View file

@ -26,13 +26,13 @@
#include "SDL_vitamessagebox.h"
#include <psp2/message_dialog.h>
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
#include "../../render/vitagxm/SDL_render_vita_gxm_tools.h"
#endif /* SDL_VIDEO_RENDER_VITA_GXM */
int VITA_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
#ifdef SDL_VIDEO_RENDER_VITA_GXM
#if SDL_VIDEO_RENDER_VITA_GXM
SceMsgDialogParam param;
SceMsgDialogUserMessageParam msgParam;
SceMsgDialogButtonsParam buttonParam;