Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef

Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
This commit is contained in:
Ozkan Sezer 2024-02-15 20:55:02 +03:00
parent 8ddddd36cd
commit aae2d22852
37 changed files with 122 additions and 80 deletions

View file

@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_OGL) && !defined(SDL_RENDER_DISABLED)
#if SDL_VIDEO_RENDER_OGL
#include <SDL3/SDL_opengl.h>
#include "SDL_shaders_gl.h"
@ -543,4 +543,4 @@ void GL_DestroyShaderContext(GL_ShaderContext *ctx)
SDL_free(ctx);
}
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_OGL */