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Sync wiki -> headers.
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@ -309,11 +309,12 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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/**
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* Get the properties associated with a renderer.
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*
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* The following properties are provided by SDL:
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* "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
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* The following properties are provided by SDL: "SDL.renderer.d3d9.device" -
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* the IDirect3DDevice9 associated with the renderer
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* "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
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* "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
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* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer
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* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with
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* the renderer
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*
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call
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