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Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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258 changed files with 4052 additions and 4057 deletions
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@ -1030,7 +1030,7 @@ extern "C"
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{
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// !!! FIXME: make this non-blocking!
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static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
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static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, bool granted)
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{
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SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
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}
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