Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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258 changed files with 4052 additions and 4057 deletions
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@ -73,7 +73,7 @@ static int detect_available_methods(const char *value)
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return 0;
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}
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void SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const SDL_DialogFileFilter *filters, int nfilters, const char* default_location, SDL_bool allow_many)
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void SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const SDL_DialogFileFilter *filters, int nfilters, const char* default_location, bool allow_many)
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{
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// Call detect_available_methods() again each time in case the situation changed
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if (!detected_open && !detect_available_methods(NULL)) {
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@ -97,7 +97,7 @@ void SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL
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detected_save(callback, userdata, window, filters, nfilters, default_location);
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}
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void SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const char* default_location, SDL_bool allow_many)
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void SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const char* default_location, bool allow_many)
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{
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// Call detect_available_methods() again each time in case the situation changed
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if (!detected_folder && !detect_available_methods(NULL)) {
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