Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened

This commit is contained in:
Sam Lantinga 2018-03-07 13:30:40 -08:00
parent 9e651b6915
commit a8ac588549
7 changed files with 58 additions and 22 deletions

View file

@ -121,11 +121,6 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
/* Function to return the stable GUID for a opened joystick */
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#if SDL_JOYSTICK_XINPUT
/* Function returns SDL_TRUE if this device is an XInput gamepad */
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
#endif
#endif /* SDL_sysjoystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */