From a880410cb2cc03d9e3b88c358f79f0eb0e7e7c4e Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 25 Jul 2024 23:58:09 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_hints.h | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 43e4127d65..816364f887 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -2194,22 +2194,24 @@ extern "C" { * A variable controlling whether warping a hidden mouse cursor will activate * relative mouse mode. * - * When this hint is set and the mouse cursor is hidden, SDL will emulate mouse - * warps using relative mouse mode. This can provide smoother and more reliable - * mouse motion for some older games, which continuously calculate the distance - * travelled by the mouse pointer and warp it back to the center of the window, - * rather than using relative mouse motion. + * When this hint is set and the mouse cursor is hidden, SDL will emulate + * mouse warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance travelled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. * - * Note that relative mouse mode may have different mouse acceleration behavior - * than pointer warps. + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. * * If your game or application needs to warp the mouse cursor while hidden for - * other purposes, such as drawing a software cursor, it should disable this hint. + * other purposes, such as drawing a software cursor, it should disable this + * hint. * * The variable can be set to the following values: * * - "0": Attempts to warp the mouse will always be made. - * - "1": Some mouse warps will be emulated by forcing relative mouse mode. (default) + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) * * If not set, this is automatically enabled unless an application uses * relative mouse mode directly.