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Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
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7 changed files with 358 additions and 151 deletions
include/SDL3
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@ -1919,17 +1919,20 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, S
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* Perform a scaled copy using the 9-grid algorithm to the current rendering
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* target at subpixel precision.
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*
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* The pixels in the texture are split into a 3x3 grid, using the corner size
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* for each corner, and the sides and center making up the remaining pixels.
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* The corners are then scaled using `scale` and fit into the corners of the
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* destination rectangle. The sides and center are then stretched into place
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* to cover the remaining destination rectangle.
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* The pixels in the texture are split into a 3x3 grid, using the different
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* corner sizes for each corner, and the sides and center making up the
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* remaining pixels. The corners are then scaled using `scale` and fit into
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* the corners of the destination rectangle. The sides and center are then
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* stretched into place to cover the remaining destination rectangle.
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*
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* \param renderer the renderer which should copy parts of a texture.
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* \param texture the source texture.
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* \param srcrect the SDL_Rect structure representing the rectangle to be used
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* for the 9-grid, or NULL to use the entire texture.
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* \param corner_size the size, in pixels, of the corner in `srcrect`.
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* \param left_width the width, in pixels, of the left corners in `srcrect`.
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* \param right_width the width, in pixels, of the right corners in `srcrect`.
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* \param top_height the height, in pixels, of the top corners in `srcrect`.
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* \param bottom_height the height, in pixels, of the bottom corners in `srcrect`.
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* \param scale the scale used to transform the corner of `srcrect` into the
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* corner of `dstrect`, or 0.0f for an unscaled copy.
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* \param dstrect a pointer to the destination rectangle, or NULL for the
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@ -1941,7 +1944,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, S
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*
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* \sa SDL_RenderTexture
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float corner_size, float scale, const SDL_FRect *dstrect);
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extern SDL_DECLSPEC int SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect);
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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