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Only define platform compatibility symbols on the platform they represent
Fixes https://github.com/libsdl-org/SDL/issues/6892
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@ -28,6 +28,8 @@
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#ifndef SDL_oldnames_h_
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#define SDL_oldnames_h_
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#include <SDL3/SDL_platform.h>
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
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@ -58,8 +60,12 @@
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#define KMOD_SHIFT SDL_KMOD_SHIFT
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/* ##SDL_platform.h */
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#ifdef __IOS__
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#define __IPHONEOS__ __IOS__
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#endif
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#ifdef __MACOS__
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#define __MACOSX__ __MACOS__
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#endif
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR SDL_RW_SEEK_CUR
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@ -89,8 +95,12 @@
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#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
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/* ##SDL_platform.h */
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#ifdef __IOS__
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#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
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#endif
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#ifdef __MACOS__
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#define __MACOSX__ __MACOSX___renamed___MACOS__
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#endif
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/* ##SDL_rwops.h */
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#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
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