Only define platform compatibility symbols on the platform they represent

Fixes https://github.com/libsdl-org/SDL/issues/6892
This commit is contained in:
Sam Lantinga 2022-12-24 08:27:26 -08:00
parent abdfa809db
commit a2dab02a31

View file

@ -28,6 +28,8 @@
#ifndef SDL_oldnames_h_
#define SDL_oldnames_h_
#include <SDL3/SDL_platform.h>
/* The new function names are recommended, but if you want to have the
* old names available while you are in the process of migrating code
* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
@ -58,8 +60,12 @@
#define KMOD_SHIFT SDL_KMOD_SHIFT
/* ##SDL_platform.h */
#ifdef __IOS__
#define __IPHONEOS__ __IOS__
#endif
#ifdef __MACOS__
#define __MACOSX__ __MACOS__
#endif
/* ##SDL_rwops.h */
#define RW_SEEK_CUR SDL_RW_SEEK_CUR
@ -89,8 +95,12 @@
#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
/* ##SDL_platform.h */
#ifdef __IOS__
#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
#endif
#ifdef __MACOS__
#define __MACOSX__ __MACOSX___renamed___MACOS__
#endif
/* ##SDL_rwops.h */
#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR