diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index bd03e337e..fcd321fab 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -244,15 +244,10 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co * value describing the colorspace for output to the display, defaults to * SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support * SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR - * output. + * output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content. * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want * present synchronized with the refresh rate * - * Note that enabling colorspace conversion between sRGB input and sRGB output - * implies that the rendering is done in a linear colorspace for more correct - * blending results. If colorspace conversion is disabled, then input colors - * are passed directly through to the output. - * * \param props the properties to use * \returns a valid rendering context or NULL if there was an error; call * SDL_GetError() for more information.