android: add script in Android archive to create a SDK
Also, - Move mingw's pkg-support into build-scripts - Add type annotations to python scripts for mypy - ci: use v4 tag of actions/cache - cmake: use PYTHON3_EXECUTABLE for running xxd.py (Python3::Interpreter is not always recognized.)
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13 changed files with 414 additions and 62 deletions
148
build-scripts/pkg-support/android/cmake/SDL3Config.cmake
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148
build-scripts/pkg-support/android/cmake/SDL3Config.cmake
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# SDL CMake configuration file:
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# This file is meant to be placed in lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
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cmake_minimum_required(VERSION 3.0...3.5)
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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# Copied from `configure_package_config_file`
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macro(set_and_check _var _file)
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set(${_var} "${_file}")
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if(NOT EXISTS "${_file}")
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message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
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endif()
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endmacro()
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# Copied from `configure_package_config_file`
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macro(check_required_components _NAME)
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foreach(comp ${${_NAME}_FIND_COMPONENTS})
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if(NOT ${_NAME}_${comp}_FOUND)
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if(${_NAME}_FIND_REQUIRED_${comp})
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set(${_NAME}_FOUND FALSE)
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endif()
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endif()
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endforeach()
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endmacro()
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set(SDL3_FOUND TRUE)
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if(SDL_CPU_X86)
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set(_sdl_arch_subdir "x86")
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elseif(SDL_CPU_X64)
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set(_sdl_arch_subdir "x86_64")
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elseif(SDL_CPU_ARM32)
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set(_sdl_arch_subdir "armeabi-v7a")
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elseif(SDL_CPU_ARM64)
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set(_sdl_arch_subdir "arm64-v8a")
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else()
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set(SDL3_FOUND FALSE)
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return()
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endif()
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get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
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get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
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get_filename_component(_sdl3_prefix "${_sdl3_prefix}/.." ABSOLUTE)
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set_and_check(_sdl3_prefix "${_sdl3_prefix}")
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set(_sdl3_include_dirs "${_sdl3_prefix}/include")
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set(_sdl3_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3.so")
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set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/libSDL3_test.a")
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set(_sdl3_jar "${_sdl3_prefix}/share/java/SDL3/SDL3-${SDL3_VERSION}.jar")
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unset(_sdl_arch_subdir)
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unset(_sdl3_prefix)
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# All targets are created, even when some might not be requested though COMPONENTS.
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# This is done for compatibility with CMake generated SDL3-target.cmake files.
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if(NOT TARGET SDL3::Headers)
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add_library(SDL3::Headers INTERFACE IMPORTED)
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set_target_properties(SDL3::Headers
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
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)
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endif()
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set(SDL3_Headers_FOUND TRUE)
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unset(_sdl3_include_dirs)
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if(EXISTS "${_sdl3_lib}")
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if(NOT TARGET SDL3::SDL3-shared)
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add_library(SDL3::SDL3-shared SHARED IMPORTED)
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set_target_properties(SDL3::SDL3-shared
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3_lib}"
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COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
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INTERFACE_SDL3_SHARED "ON"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3-shared_FOUND TRUE)
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else()
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set(SDL3_SDL3-shared_FOUND FALSE)
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endif()
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unset(_sdl3_lib)
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set(SDL3_SDL3-static_FOUND FALSE)
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if(EXISTS "${_sdl3test_lib}")
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if(NOT TARGET SDL3::SDL3_test)
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add_library(SDL3::SDL3_test STATIC IMPORTED)
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set_target_properties(SDL3::SDL3_test
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PROPERTIES
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INTERFACE_LINK_LIBRARIES "SDL3::Headers"
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IMPORTED_LOCATION "${_sdl3test_lib}"
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COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
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INTERFACE_SDL_VERSION "SDL3"
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)
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endif()
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set(SDL3_SDL3_test_FOUND TRUE)
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else()
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set(SDL3_SDL3_test_FOUND FALSE)
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endif()
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unset(_sdl3test_lib)
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if(SDL3_SDL3-shared_FOUND)
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set(SDL3_SDL3_FOUND TRUE)
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endif()
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3::SDL3 always exists
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if(NOT TARGET SDL3::SDL3)
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if(TARGET SDL3::SDL3-shared)
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
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endif()
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endif()
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if(EXISTS "${_sdl3_jar}")
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if(NOT TARGET SDL3::Jar)
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add_library(SDL3::Jar INTERFACE IMPORTED)
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set_property(TARGET SDL3::Jar PROPERTY JAR_FILE "${_sdl3_jar}")
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endif()
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set(SDL3_Jar_FOUND TRUE)
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else()
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set(SDL3_Jar_FOUND FALSE)
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endif()
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unset(_sdl3_jar)
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check_required_components(SDL3)
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set(SDL3_LIBRARIES SDL3::SDL3)
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set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
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set(SDL3_STATIC_PRIVATE_LIBS)
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set(SDL3TEST_LIBRARY SDL3::SDL3_test)
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@ -0,0 +1,57 @@
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# based on the files generated by CMake's write_basic_package_version_file
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# SDL CMake version configuration file:
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# This file is meant to be placed in a lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
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if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../../include/SDL3/SDL_version.h")
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message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
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return()
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endif()
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file(READ "${CMAKE_CURRENT_LIST_DIR}/../../../include/SDL3/SDL_version.h" _sdl_version_h)
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string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
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set(_sdl_major "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
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set(_sdl_minor "${CMAKE_MATCH_1}")
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string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
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set(_sdl_micro "${CMAKE_MATCH_1}")
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if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
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set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
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else()
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message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
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return()
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endif()
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if(PACKAGE_FIND_VERSION_RANGE)
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# Package version must be in the requested version range
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if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
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OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
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OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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endif()
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else()
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if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
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set(PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(PACKAGE_VERSION_COMPATIBLE TRUE)
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if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
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set(PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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endif()
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# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
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if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake")
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SDL_DetectTargetCPUArchitectures(_detected_archs)
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# check that the installed version has a compatible architecture as the one which is currently searching:
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if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64))
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set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)")
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set(PACKAGE_VERSION_UNSUITABLE TRUE)
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endif()
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