Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.

This commit is contained in:
Sam Lantinga 2023-11-07 10:44:33 -08:00
parent 0cd4b7d3e3
commit a1941fad6c
14 changed files with 30 additions and 186 deletions

View file

@ -668,6 +668,8 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
SDL_SetProperty(SDL_GetRendererProperties(renderer), "SDL.renderer.d3d11.device", data->d3dDevice, NULL, NULL);
done:
SAFE_RELEASE(d3dDevice);
SAFE_RELEASE(d3dContext);
@ -2411,6 +2413,7 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_OutOfMemory();
return NULL;
}
renderer->magic = &SDL_renderer_magic;
data = (D3D11_RenderData *)SDL_calloc(1, sizeof(*data));
if (data == NULL) {
@ -2506,28 +2509,3 @@ SDL_RenderDriver D3D11_RenderDriver = {
};
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
{
ID3D11Device *device = NULL;
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
/* Make sure that this is a D3D renderer */
if (renderer->DestroyRenderer != D3D11_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D11 renderer");
return NULL;
}
device = (ID3D11Device *)data->d3dDevice;
if (device) {
ID3D11Device_AddRef(device);
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
return device;
}
#endif /* defined(__WIN32__) || defined(__WINGDK__) */