Added SDL_SetGamepadMapping() to set the mapping for a specific device
This commit is contained in:
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eb0955ef89
commit
a1615dea85
5 changed files with 82 additions and 24 deletions
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@ -149,7 +149,7 @@ typedef enum
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* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
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* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
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* ```
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* ```
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*
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*
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* \param mappingString the mapping string
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* \param mapping the mapping string
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* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
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* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
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* -1 on error; call SDL_GetError() for more information.
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* -1 on error; call SDL_GetError() for more information.
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*
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*
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@ -158,7 +158,7 @@ typedef enum
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_GetGamepadMappingForGUID
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mappingString);
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extern DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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/**
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/**
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* Load a set of gamepad mappings from a seekable SDL data stream.
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* Load a set of gamepad mappings from a seekable SDL data stream.
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@ -248,9 +248,27 @@ extern DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID gui
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*
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_AddGamepadMapping
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_SetGamepadMapping
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*/
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*/
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extern DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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extern DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
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/**
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* Set the current mapping of a joystick or gamepad.
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*
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* Details about mappings are discussed with SDL_AddGamepadMapping().
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*
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* \param instance_id the joystick instance ID
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* \param mapping the mapping to use for this device, or NULL to clear the mapping
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AddGamepadMapping
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* \sa SDL_GetGamepadMapping
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*/
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extern DECLSPEC int SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
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/**
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/**
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* Get a list of currently connected gamepads.
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* Get a list of currently connected gamepads.
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*
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*
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@ -869,6 +869,7 @@ SDL3_0.0.0 {
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SDL_ClearClipboardData;
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SDL_ClearClipboardData;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadPowerLevel;
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SDL_GetGamepadPowerLevel;
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SDL_SetGamepadMapping;
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# extra symbols go here (don't modify this line)
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# extra symbols go here (don't modify this line)
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local: *;
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local: *;
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};
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};
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@ -895,3 +895,4 @@
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
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#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL
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#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
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#define SDL_GetGamepadPowerLevel SDL_GetGamepadPowerLevel_REAL
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#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
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@ -940,3 +940,4 @@ SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),r
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SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetGamepadPowerLevel,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_GetGamepadPowerLevel,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return)
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@ -172,7 +172,7 @@ static void SDLCALL SDL_GamepadIgnoreDevicesExceptChanged(void *userdata, const
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SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads);
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SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads);
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}
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}
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority);
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority, SDL_bool send_event);
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static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
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static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
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static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
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static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
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@ -569,7 +569,7 @@ static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID gui
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SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
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}
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}
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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#endif /* __ANDROID__ */
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#endif /* __ANDROID__ */
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@ -715,7 +715,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
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}
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}
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}
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}
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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/*
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/*
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@ -729,7 +729,7 @@ static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID gu
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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/*
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/*
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@ -747,7 +747,7 @@ static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid)
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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/*
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/*
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@ -1228,10 +1228,20 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
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return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
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return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
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}
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}
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static void SDL_SendGamepadRemappedEvent(SDL_JoystickID instance_id)
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{
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SDL_Event event;
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event.type = SDL_EVENT_GAMEPAD_REMAPPED;
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event.common.timestamp = 0;
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event.gdevice.which = instance_id;
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SDL_PushEvent(&event);
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}
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/*
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/*
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* Helper function to refresh a mapping
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* Helper function to refresh a mapping
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*/
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*/
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static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping, SDL_bool send_event)
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{
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{
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SDL_Gamepad *gamepad;
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SDL_Gamepad *gamepad;
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@ -1241,13 +1251,8 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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if (gamepad->mapping == pGamepadMapping) {
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if (gamepad->mapping == pGamepadMapping) {
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SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping);
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SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping);
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{
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if (send_event) {
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SDL_Event event;
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SDL_SendGamepadRemappedEvent(gamepad->joystick->instance_id);
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event.type = SDL_EVENT_GAMEPAD_REMAPPED;
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event.common.timestamp = 0;
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event.gdevice.which = gamepad->joystick->instance_id;
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SDL_PushEvent(&event);
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}
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}
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}
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}
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}
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}
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@ -1256,7 +1261,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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/*
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/*
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* Helper function to add a mapping for a guid
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* Helper function to add a mapping for a guid
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*/
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*/
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority)
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static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority, SDL_bool send_event)
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{
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{
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char *pchName;
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char *pchName;
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char *pchMapping;
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char *pchMapping;
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pGamepadMapping->mapping = pchMapping;
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pGamepadMapping->mapping = pchMapping;
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pGamepadMapping->priority = priority;
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pGamepadMapping->priority = priority;
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/* refresh open gamepads */
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/* refresh open gamepads */
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SDL_PrivateRefreshGamepadMapping(pGamepadMapping);
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SDL_PrivateRefreshGamepadMapping(pGamepadMapping, send_event);
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} else {
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} else {
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SDL_free(pchName);
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SDL_free(pchName);
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SDL_free(pchMapping);
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SDL_free(pchMapping);
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}
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}
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*existing = SDL_TRUE;
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if (existing) {
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*existing = SDL_TRUE;
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}
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} else {
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} else {
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pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping));
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pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping));
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if (pGamepadMapping == NULL) {
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if (pGamepadMapping == NULL) {
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} else {
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} else {
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s_pSupportedGamepads = pGamepadMapping;
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s_pSupportedGamepads = pGamepadMapping;
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}
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}
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*existing = SDL_FALSE;
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if (existing) {
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*existing = SDL_FALSE;
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}
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}
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}
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return pGamepadMapping;
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return pGamepadMapping;
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}
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}
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SDL_bool existing;
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SDL_bool existing;
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mapping = SDL_PrivateAddMappingForGUID(guid,
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mapping = SDL_PrivateAddMappingForGUID(guid,
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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}
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}
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#endif /* __LINUX__ */
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#endif /* __LINUX__ */
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@ -1467,7 +1476,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
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return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_TRUE);
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}
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}
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
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static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id)
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@ -1656,7 +1665,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
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jGUID = SDL_GetJoystickGUIDFromString(pchGUID);
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jGUID = SDL_GetJoystickGUIDFromString(pchGUID);
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SDL_free(pchGUID);
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SDL_free(pchGUID);
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pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
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pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority, SDL_TRUE);
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if (pGamepadMapping == NULL) {
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if (pGamepadMapping == NULL) {
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return -1;
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return -1;
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}
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}
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/*
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/*
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* Add or update an entry into the Mappings Database
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* Add or update an entry into the Mappings Database
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*/
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*/
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int SDL_AddGamepadMapping(const char *mappingString)
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int SDL_AddGamepadMapping(const char *mapping)
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{
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{
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int retval;
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int retval;
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SDL_LockJoysticks();
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SDL_LockJoysticks();
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{
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{
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retval = SDL_PrivateAddGamepadMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API);
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retval = SDL_PrivateAddGamepadMapping(mapping, SDL_GAMEPAD_MAPPING_PRIORITY_API);
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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@ -1834,6 +1843,34 @@ char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad)
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return retval;
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return retval;
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}
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}
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/*
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* Set the mapping string for this device
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*/
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int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)
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{
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SDL_JoystickGUID guid = SDL_GetJoystickInstanceGUID(instance_id);
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int retval = -1;
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if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) {
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return SDL_InvalidParamError("instance_id");
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}
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if (!mapping) {
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mapping = "*,*,";
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}
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|
||||||
|
SDL_LockJoysticks();
|
||||||
|
{
|
||||||
|
if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API, SDL_FALSE)) {
|
||||||
|
SDL_SendGamepadRemappedEvent(instance_id);
|
||||||
|
retval = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_UnlockJoysticks();
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
static void SDL_LoadGamepadHints(void)
|
static void SDL_LoadGamepadHints(void)
|
||||||
{
|
{
|
||||||
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue