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Added SDL_SetGamepadMapping() to set the mapping for a specific device
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5 changed files with 82 additions and 24 deletions
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@ -869,6 +869,7 @@ SDL3_0.0.0 {
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SDL_ClearClipboardData;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadPowerLevel;
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SDL_SetGamepadMapping;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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