[SDL2] pointer boolean (#8523)
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4a3a9f3ad8
commit
a14b948b6c
394 changed files with 2564 additions and 2559 deletions
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@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
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/* load the ship */
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bmp_surface = SDL_LoadBMP("ship.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not ship.bmp");
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}
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/* set blue to transparent on the ship */
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@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
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/* create ship texture from surface */
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ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (ship == NULL) {
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if (!ship) {
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fatalError("could not create ship texture");
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}
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SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
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@ -140,12 +140,12 @@ initializeTextures(SDL_Renderer *renderer)
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/* load the space background */
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bmp_surface = SDL_LoadBMP("space.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load space.bmp");
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}
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/* create space texture from surface */
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space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (space == NULL) {
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if (!space) {
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fatalError("could not create space texture");
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}
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SDL_FreeSurface(bmp_surface);
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@ -179,7 +179,7 @@ main(int argc, char *argv[])
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printf("There are %d joysticks available\n", SDL_NumJoysticks());
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printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
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accelerometer = SDL_JoystickOpen(0);
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if (accelerometer == NULL) {
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if (!accelerometer) {
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fatalError("Could not open joystick (accelerometer)");
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}
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printf("joystick number of axis = %d\n",
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@ -334,7 +334,7 @@ initializeTexture()
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to format passed into OpenGL */
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bmp_surface = SDL_LoadBMP("stroke.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load stroke.bmp");
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}
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@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
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SDL_Surface *bmp_surface;
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/* load the bmp */
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bmp_surface = SDL_LoadBMP("icon.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load bmp");
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}
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/* set white to transparent on the happyface */
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@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
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/* convert RGBA surface to texture */
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texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
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if (texture == NULL) {
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if (!texture) {
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fatalError("could not create texture");
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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@ -165,7 +165,7 @@ loadFont(void)
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{
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SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
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if (surface == NULL) {
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if (!surface) {
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printf("Error loading bitmap: %s\n", SDL_GetError());
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return 0;
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} else {
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@ -183,7 +183,7 @@ loadFont(void)
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SDL_BlitSurface(surface, NULL, converted, NULL);
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/* create our texture */
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texture = SDL_CreateTextureFromSurface(renderer, converted);
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if (texture == NULL) {
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if (!texture) {
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printf("texture creation failed: %s\n", SDL_GetError());
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} else {
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/* set blend mode for our texture */
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@ -58,11 +58,11 @@ main(int argc, char *argv[])
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/* create window and renderer */
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window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == NULL) {
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if (!window) {
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fatalError("Could not initialize Window");
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (renderer == NULL) {
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if (!renderer) {
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fatalError("Could not create renderer");
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}
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@ -57,13 +57,13 @@ initializeTexture(SDL_Renderer *renderer)
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{
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SDL_Surface *bmp_surface;
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bmp_surface = SDL_LoadBMP("stroke.bmp");
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if (bmp_surface == NULL) {
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if (!bmp_surface) {
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fatalError("could not load stroke.bmp");
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}
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brush =
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SDL_CreateTextureFromSurface(renderer, bmp_surface);
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SDL_FreeSurface(bmp_surface);
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if (brush == NULL) {
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if (!brush) {
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fatalError("could not create brush texture");
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}
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/* additive blending -- laying strokes on top of eachother makes them brighter */
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