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Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
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11 changed files with 70 additions and 220 deletions
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@ -224,7 +224,6 @@
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#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
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#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
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#define SDL_GetCurrentKeymap SDL_GetCurrentKeymap_REAL
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#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
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#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
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#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL
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@ -353,8 +352,6 @@
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#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetKeyboards SDL_GetKeyboards_REAL
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#define SDL_GetKeymapKeycode SDL_GetKeymapKeycode_REAL
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#define SDL_GetKeymapScancode SDL_GetKeymapScancode_REAL
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#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
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#define SDL_GetLogPriority SDL_GetLogPriority_REAL
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#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL
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@ -669,7 +666,6 @@
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#define SDL_RegisterApp SDL_RegisterApp_REAL
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#define SDL_RegisterEvents SDL_RegisterEvents_REAL
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#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
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#define SDL_ReleaseKeymap SDL_ReleaseKeymap_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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#define SDL_RemovePath SDL_RemovePath_REAL
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#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
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