Replaced SDL_GetRendererInfo() with SDL_GetRendererName()

The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
This commit is contained in:
Sam Lantinga 2024-06-03 19:26:43 -07:00
parent ca28bcb3b8
commit a0d1445ccb
23 changed files with 106 additions and 116 deletions

View file

@ -1675,7 +1675,7 @@ static int GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
GL_InvalidateCachedState(renderer);
renderer->window = window;
renderer->info.name = GL_RenderDriver.name;
renderer->name = GL_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);