Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
This commit is contained in:
parent
ca28bcb3b8
commit
a0d1445ccb
23 changed files with 106 additions and 116 deletions
|
@ -1675,7 +1675,7 @@ static int GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
|
|||
GL_InvalidateCachedState(renderer);
|
||||
renderer->window = window;
|
||||
|
||||
renderer->info.name = GL_RenderDriver.name;
|
||||
renderer->name = GL_RenderDriver.name;
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue