Replaced SDL_GetRendererInfo() with SDL_GetRendererName()

The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
This commit is contained in:
Sam Lantinga 2024-06-03 19:26:43 -07:00
parent ca28bcb3b8
commit a0d1445ccb
23 changed files with 106 additions and 116 deletions

View file

@ -447,7 +447,7 @@ SDL_DYNAPI_PROC(int,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),r
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)