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Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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23 changed files with 106 additions and 116 deletions
include/SDL3
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@ -70,18 +70,6 @@ extern "C" {
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*/
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#define SDL_SOFTWARE_RENDERER "software"
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/**
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* Information on the capabilities of a render driver or context.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_RendererInfo
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{
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const char *name; /**< The name of the renderer */
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int num_texture_formats; /**< The number of available texture formats */
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const SDL_PixelFormatEnum *texture_formats; /**< The available texture formats */
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} SDL_RendererInfo;
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/**
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* Vertex structure.
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*
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@ -225,7 +213,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(const char *title, i
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* \sa SDL_DestroyRenderer
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* \sa SDL_GetNumRenderDrivers
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* \sa SDL_GetRenderDriver
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* \sa SDL_GetRendererInfo
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* \sa SDL_GetRendererName
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*/
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extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name);
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@ -276,7 +264,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateSoftwareRenderer
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* \sa SDL_DestroyRenderer
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* \sa SDL_GetRendererInfo
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* \sa SDL_GetRendererName
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*/
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extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props);
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@ -334,20 +322,19 @@ extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_GetRenderer(SDL_Window *window);
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extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
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/**
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* Get information about a rendering context.
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* Get the name of a renderer.
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*
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* The returned string follows the SDL_GetStringRule.
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*
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* \param renderer the rendering context
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* \param info an SDL_RendererInfo structure filled with information about the
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* current renderer
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* \returns the name of the selected renderer, or NULL if the renderer is invalid.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateRendererWithProperties
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info);
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *renderer);
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/**
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* Get the properties associated with a renderer.
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@ -362,6 +349,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_
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* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
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* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
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* and height
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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@ -433,6 +421,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Rende
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#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface"
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#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync"
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#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size"
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#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats"
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#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace"
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#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled"
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#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point"
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