Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention

This commit is contained in:
Sam Lantinga 2023-01-24 13:47:30 -08:00
parent fcf5b99068
commit a06a593aa6
7 changed files with 16 additions and 16 deletions

View file

@ -844,7 +844,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_Gam
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad);
/**
* Get the number of supported simultaneous fingers on a touchpad on a game
@ -852,7 +852,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
/**
* Get the current state of a finger on a touchpad on a gamepad.