mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-03 02:17:39 +00:00
Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention
This commit is contained in:
parent
fcf5b99068
commit
a06a593aa6
7 changed files with 16 additions and 16 deletions
|
@ -844,7 +844,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_Gam
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad);
|
||||
|
||||
/**
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game
|
||||
|
@ -852,7 +852,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
|
|||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
|
||||
|
||||
/**
|
||||
* Get the current state of a finger on a touchpad on a gamepad.
|
||||
|
|
|
@ -203,8 +203,8 @@
|
|||
#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
|
||||
#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
|
||||
#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
|
||||
#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
|
||||
#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
|
||||
#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
|
||||
#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
|
||||
#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
|
||||
#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
|
||||
#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
|
||||
|
@ -581,8 +581,8 @@
|
|||
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
|
||||
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
|
||||
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
|
||||
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
|
||||
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
|
||||
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
|
||||
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
|
||||
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
|
||||
#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
|
||||
#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue