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Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values. Fixes https://github.com/libsdl-org/SDL/issues/7519
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29 changed files with 624 additions and 585 deletions
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@ -468,6 +468,7 @@
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#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
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#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
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#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
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#define SDL_GetTextureSize SDL_GetTextureSize_REAL
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#define SDL_GetThreadID SDL_GetThreadID_REAL
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#define SDL_GetThreadName SDL_GetThreadName_REAL
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#define SDL_GetTicks SDL_GetTicks_REAL
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@ -629,7 +630,6 @@
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#define SDL_PumpEvents SDL_PumpEvents_REAL
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#define SDL_PushEvent SDL_PushEvent_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_QueryTexture SDL_QueryTexture_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_RaiseWindow SDL_RaiseWindow_REAL
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