testcontroller: fixed showing analog axis values

This commit is contained in:
Sam Lantinga 2024-06-12 22:27:54 -07:00
parent 674cc04ef4
commit 9f984e6fb4

View file

@ -1164,7 +1164,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
if (value < 0) {
SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE);
rect.w = (value / SDL_MIN_SINT16) * arrow_extent;
rect.w = ((float)value / SDL_MIN_SINT16) * arrow_extent;
rect.x = dst.x + arrow_extent - rect.w;
rect.y = dst.y + ctx->arrow_height * 0.25f;
rect.h = ctx->arrow_height / 2.0f;
@ -1185,7 +1185,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
if (value > 0) {
SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE);
rect.w = (value / SDL_MAX_SINT16) * arrow_extent;
rect.w = ((float)value / SDL_MAX_SINT16) * arrow_extent;
rect.x = dst.x;
rect.y = dst.y + ctx->arrow_height * 0.25f;
rect.h = ctx->arrow_height / 2.0f;
@ -1805,7 +1805,7 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick)
if (value < 0) {
SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE);
rect.w = (value / SDL_MIN_SINT16) * arrow_extent;
rect.w = ((float)value / SDL_MIN_SINT16) * arrow_extent;
rect.x = dst.x + arrow_extent - rect.w;
rect.y = dst.y + ctx->arrow_height * 0.25f;
rect.h = ctx->arrow_height / 2.0f;
@ -1816,7 +1816,7 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick)
if (value > 0) {
SDL_SetRenderDrawColor(ctx->renderer, 8, 200, 16, SDL_ALPHA_OPAQUE);
rect.w = (value / SDL_MAX_SINT16) * arrow_extent;
rect.w = ((float)value / SDL_MAX_SINT16) * arrow_extent;
rect.x = dst.x;
rect.y = dst.y + ctx->arrow_height * 0.25f;
rect.h = ctx->arrow_height / 2.0f;