Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.

Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
This commit is contained in:
Sam Lantinga 2018-03-06 14:51:50 -08:00
parent 2419d26724
commit 9e651b6915
8 changed files with 404 additions and 81 deletions

View file

@ -104,6 +104,23 @@ SDL_NumJoysticks(void)
return SDL_SYS_NumJoysticks();
}
/*
* Perform any needed fixups for joystick names
*/
static const char *
SDL_FixupJoystickName(const char *name)
{
if (name) {
const char *skip_prefix = "NVIDIA Corporation ";
if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
name += SDL_strlen(skip_prefix);
}
}
return name;
}
/*
* Get the implementation dependent name of a joystick
*/
@ -114,7 +131,7 @@ SDL_JoystickNameForIndex(int device_index)
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
return (SDL_SYS_JoystickNameForDeviceIndex(device_index));
return SDL_FixupJoystickName(SDL_SYS_JoystickNameForDeviceIndex(device_index));
}
/*
@ -481,7 +498,7 @@ SDL_JoystickName(SDL_Joystick * joystick)
return (NULL);
}
return (joystick->name);
return SDL_FixupJoystickName(joystick->name);
}
/*