Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.

Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
This commit is contained in:
Sam Lantinga 2018-03-06 14:51:50 -08:00
parent 2419d26724
commit 9e651b6915
8 changed files with 404 additions and 81 deletions

View file

@ -169,8 +169,8 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat)(
JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddJoystick)(
JNIEnv* env, jclass jcls,
jint device_id, jstring device_name, jstring device_desc, jint is_accelerometer,
jint nbuttons, jint naxes, jint nhats, jint nballs);
jint device_id, jstring device_name, jstring device_desc, jint vendor_id, jint product_id,
jboolean is_accelerometer, jint button_mask, jint naxes, jint nhats, jint nballs);
JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeRemoveJoystick)(
JNIEnv* env, jclass jcls,
@ -543,14 +543,15 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(onNativeHat)(
JNIEXPORT jint JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeAddJoystick)(
JNIEnv* env, jclass jcls,
jint device_id, jstring device_name, jstring device_desc, jint is_accelerometer,
jint nbuttons, jint naxes, jint nhats, jint nballs)
jint device_id, jstring device_name, jstring device_desc,
jint vendor_id, jint product_id, jboolean is_accelerometer,
jint button_mask, jint naxes, jint nhats, jint nballs)
{
int retval;
const char *name = (*env)->GetStringUTFChars(env, device_name, NULL);
const char *desc = (*env)->GetStringUTFChars(env, device_desc, NULL);
retval = Android_AddJoystick(device_id, name, desc, (SDL_bool) is_accelerometer, nbuttons, naxes, nhats, nballs);
retval = Android_AddJoystick(device_id, name, desc, vendor_id, product_id, is_accelerometer ? SDL_TRUE : SDL_FALSE, button_mask, naxes, nhats, nballs);
(*env)->ReleaseStringUTFChars(env, device_name, name);
(*env)->ReleaseStringUTFChars(env, device_desc, desc);