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Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code. I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future. After consideration, I made this renaming global across the project, for consistency. Fixes https://github.com/libsdl-org/SDL/issues/10198
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138 changed files with 1454 additions and 1456 deletions
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@ -88,7 +88,7 @@ struct SDL_Texture
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SDL_PropertiesID props;
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void *driverdata; /**< Driver specific texture representation */
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void *internal; /**< Driver specific texture representation */
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SDL_Texture *prev;
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SDL_Texture *next;
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@ -290,7 +290,7 @@ struct SDL_Renderer
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SDL_bool destroyed; // already destroyed by SDL_DestroyWindow; just free this struct in SDL_DestroyRenderer.
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void *driverdata;
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void *internal;
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SDL_Renderer *next;
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};
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