Renamed driverdata to internal

This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
This commit is contained in:
Sam Lantinga 2024-07-16 11:09:18 -07:00
parent fe183872ee
commit 9ca1792848
138 changed files with 1454 additions and 1456 deletions

View file

@ -1144,7 +1144,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceCreated)(JNIEnv *env, j
SDL_LockMutex(Android_ActivityMutex);
if (Android_Window) {
SDL_WindowData *data = Android_Window->driverdata;
SDL_WindowData *data = Android_Window->internal;
data->native_window = Android_JNI_GetNativeWindow();
if (data->native_window == NULL) {
@ -1163,7 +1163,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
#ifdef SDL_VIDEO_OPENGL_EGL
if (Android_Window) {
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_WindowData *data = Android_Window->driverdata;
SDL_WindowData *data = Android_Window->internal;
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
if (data->egl_surface == EGL_NO_SURFACE) {
@ -1187,7 +1187,7 @@ retry:
SDL_LockMutex(Android_ActivityMutex);
if (Android_Window) {
SDL_WindowData *data = Android_Window->driverdata;
SDL_WindowData *data = Android_Window->internal;
/* Wait for Main thread being paused and context un-activated to release 'egl_surface' */
if (!data->backup_done) {