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Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
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parent
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2 changed files with 3 additions and 4 deletions
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@ -53,7 +53,6 @@ extern "C" {
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#define SDL_INIT_GAMEPAD 0x00002000u /**< SDL_INIT_GAMEPAD implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \
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@ -89,7 +88,6 @@ extern "C" {
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* initializes the joystick subsystem
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* - `SDL_INIT_EVENTS`: events subsystem
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* - `SDL_INIT_EVERYTHING`: all of the above subsystems
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* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
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*
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* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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@ -148,8 +146,6 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
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* returns the initialization status of the specified subsystems.
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*
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* The return value does not include SDL_INIT_NOPARACHUTE.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_Init
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