Corrected header file documentation comment.
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visualtest/include/SDL_visualtest_action_configparser.h
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visualtest/include/SDL_visualtest_action_configparser.h
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/* See COPYING.txt for the full license governing this code. */
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/**
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* \file SDL_visualtest_action_configparser.h
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*
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* Header file for the parser for action config files.
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*/
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#ifndef _SDL_visualtest_action_configparser_h
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#define _SDL_visualtest_action_configparser_h
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/** The maximum length of one line in the actions file */
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#define MAX_ACTION_LINE_LENGTH 300
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Type of the action.
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*/
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typedef enum
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{
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/*! Launch an application with some given arguments */
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SDL_ACTION_LAUNCH = 0,
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/*! Kill the SUT process */
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SDL_ACTION_KILL,
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/*! Quit (Gracefully exit) the SUT process */
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SDL_ACTION_QUIT,
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/*! Take a screenshot of the SUT window */
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SDL_ACTION_SCREENSHOT,
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/*! Verify a previously taken screenshot */
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SDL_ACTION_VERIFY
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} SDLVisualTest_ActionType;
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/**
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* Struct that defines an action that will be performed on the SUT process at
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* a specific time.
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*/
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typedef struct SDLVisualTest_Action
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{
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/*! The type of action to be performed */
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SDLVisualTest_ActionType type;
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/*! The time, in milliseconds from the launch of the SUT, when the action
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will be performed */
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int time;
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/*! Any additional information needed to perform the action. */
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union
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{
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/*! The path and arguments to the process to be launched */
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struct
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{
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char* path;
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char* args;
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} process;
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} extra;
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} SDLVisualTest_Action;
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/**
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* Struct for a node in the action queue.
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*/
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typedef struct SDLVisualTest_ActionNode
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{
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/*! The action in this node */
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SDLVisualTest_Action action;
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/*! Pointer to the next element in the queue */
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struct SDLVisualTest_ActionNode* next;
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} SDLVisualTest_ActionNode;
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/**
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* Queue structure for actions loaded from the actions config file.
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*/
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typedef struct SDLVisualTest_ActionQueue
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{
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/*! Pointer to the front of the queue */
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SDLVisualTest_ActionNode* front;
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/*! Pointer to the rear of the queue */
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SDLVisualTest_ActionNode* rear;
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/*! Number of nodes in the queue */
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int size;
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} SDLVisualTest_ActionQueue;
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/**
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* Add an action pointed to by \c action to the rear of the action queue pointed
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* to by \c queue.
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*
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* \return 1 on success, 0 on failure.
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*/
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int SDLVisualTest_EnqueueAction(SDLVisualTest_ActionQueue* queue,
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SDLVisualTest_Action action);
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/**
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* Remove an action from the front of the action queue pointed to by \c queue.
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*
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* \return 1 on success, 0 on failure.
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*/
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int SDLVisualTest_DequeueAction(SDLVisualTest_ActionQueue* queue);
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/**
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* Initialize the action queue pointed to by \c queue.
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*/
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void SDLVisualTest_InitActionQueue(SDLVisualTest_ActionQueue* queue);
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/**
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* Get the action at the front of the action queue pointed to by \c queue.
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* The returned action pointer may become invalid after subsequent dequeues.
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*
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* \return pointer to the action on success, NULL on failure.
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*/
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SDLVisualTest_Action* SDLVisualTest_GetQueueFront(SDLVisualTest_ActionQueue* queue);
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/**
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* Check if the queue pointed to by \c queue is empty or not.
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*
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* \return 1 if the queue is empty, 0 otherwise.
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*/
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int SDLVisualTest_IsActionQueueEmpty(SDLVisualTest_ActionQueue* queue);
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/**
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* Dequeues all the elements in the queque pointed to by \c queue.
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*/
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void SDLVisualTest_EmptyActionQueue(SDLVisualTest_ActionQueue* queue);
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/**
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* Inserts an action \c action into the queue pointed to by \c queue such that
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* the times of actions in the queue increase as we move from the front to the
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* rear.
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*
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* \return 1 on success, 0 on failure.
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*/
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int SDLVisualTest_InsertIntoActionQueue(SDLVisualTest_ActionQueue* queue,
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SDLVisualTest_Action action);
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/**
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* Parses an action config file with path \c file and populates an action queue
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* pointed to by \c queue with actions.
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*
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* \return 1 on success, 0 on failure.
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*/
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int SDLVisualTest_ParseActionConfig(char* file, SDLVisualTest_ActionQueue* queue);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _SDL_visualtest_action_configparser_h */
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