Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation Fixes https://github.com/libsdl-org/SDL/issues/6656
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29 changed files with 465 additions and 1119 deletions
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@ -45,7 +45,7 @@ int done;
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void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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int x, y;
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float x, y;
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SDL_Rect viewport;
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/* Query the sizes */
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@ -78,8 +78,8 @@ void DrawPoints(SDL_Renderer *renderer)
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = rand() % viewport.w;
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y = rand() % viewport.h;
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x = (float)(rand() % viewport.w);
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y = (float)(rand() % viewport.h);
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SDL_RenderPoint(renderer, x, y);
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}
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}
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@ -118,12 +118,12 @@ void DrawLines(SDL_Renderer *renderer)
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for (i = 0; i < num_lines; ++i) {
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if (i == -1) {
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SDL_RenderLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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SDL_RenderLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
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SDL_RenderLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
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SDL_RenderLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
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SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1));
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SDL_RenderLine(renderer, 0.0f, (float)(viewport.h - 1), (float)(viewport.w - 1), 0.0f);
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SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
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SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
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} else {
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SDL_RenderLineFloat(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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SDL_RenderLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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}
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}
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}
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@ -163,7 +163,7 @@ static void
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DrawRects(SDL_Renderer *renderer)
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{
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SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
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SDL_RenderFillRectsFloat(renderer, rects, num_rects);
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SDL_RenderFillRects(renderer, rects, num_rects);
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}
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static void
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@ -185,7 +185,7 @@ DrawRectLineIntersections(SDL_Renderer *renderer)
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y2 = lines[j].h;
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if (SDL_GetRectAndLineIntersectionFloat(&r, &x1, &y1, &x2, &y2)) {
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SDL_RenderLineFloat(renderer, x1, y1, x2, y2);
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SDL_RenderLine(renderer, x1, y1, x2, y2);
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}
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}
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}
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@ -202,7 +202,7 @@ DrawRectRectIntersections(SDL_Renderer *renderer)
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for (j = i + 1; j < num_rects; j++) {
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SDL_FRect r;
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if (SDL_GetRectIntersectionFloat(&rects[i], &rects[j], &r)) {
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SDL_RenderFillRectFloat(renderer, &r);
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SDL_RenderFillRect(renderer, &r);
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}
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}
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}
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